static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.TerrainCollider();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Esempio n. 2
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 protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj)
 {
     base.GetDependencies(dependencies, obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj;
     AddDependency(o.terrainData, dependencies);
 }
Esempio n. 3
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 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj;
     terrainData = o.terrainData.GetMappedInstanceID();
 }
Esempio n. 4
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 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj;
     o.terrainData = (UnityEngine.TerrainData)objects.Get(terrainData);
     return(o);
 }
Esempio n. 5
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 public static void Generate(UnityEngine.Vector3 terrainPosition, UnityEngine.TerrainData terrainData, UnityEngine.TerrainCollider collider, UnityEngine.Light[] lights, UnityEngine.Color ambient, System.Int32 shadowSamples, UnityEngine.Texture2D lightmap, UnityEngine.Texture2D shadowMap)
 {
 }