static void set_depth_1(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.depth = (UnityEngine.RenderBuffer)v; }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.RenderTargetSetup instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.RenderTargetSetup[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_color_0(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.color = (UnityEngine.RenderBuffer[])v; }
static void set_depthLoad_7(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.depthLoad = (UnityEngine.Rendering.RenderBufferLoadAction)v; }
static void set_depthStore_8(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.depthStore = (UnityEngine.Rendering.RenderBufferStoreAction)v; }
static void set_colorStore_6(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[])v; }
static void set_colorLoad_5(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[])v; }
static void set_depthSlice_4(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.depthSlice = (System.Int32)v; }
static void set_cubemapFace_3(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.cubemapFace = (UnityEngine.CubemapFace)v; }
static void set_mipLevel_2(ref object o, object v) { UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o; _o.mipLevel = (System.Int32)v; }