Exemplo n.º 1
0
 static void set_depth_1(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.depth = (UnityEngine.RenderBuffer)v;
 }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.RenderTargetSetup instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.RenderTargetSetup[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Exemplo n.º 3
0
 static void set_color_0(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.color = (UnityEngine.RenderBuffer[])v;
 }
 static void set_depthLoad_7(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.depthLoad = (UnityEngine.Rendering.RenderBufferLoadAction)v;
 }
 static void set_depthStore_8(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.depthStore = (UnityEngine.Rendering.RenderBufferStoreAction)v;
 }
 static void set_colorStore_6(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[])v;
 }
 static void set_colorLoad_5(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[])v;
 }
 static void set_depthSlice_4(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.depthSlice = (System.Int32)v;
 }
 static void set_cubemapFace_3(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.cubemapFace = (UnityEngine.CubemapFace)v;
 }
 static void set_mipLevel_2(ref object o, object v)
 {
     UnityEngine.RenderTargetSetup _o = (UnityEngine.RenderTargetSetup)o;
     _o.mipLevel = (System.Int32)v;
 }