static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @time = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Color @col = (UnityEngine.Color) typeof(UnityEngine.Color).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.GradientColorKey(@col, @time); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.GradientColorKey(); ins = (UnityEngine.GradientColorKey)o; return(ins); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Color>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color _col; translator.Get(L, 2, out _col); float _time = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.GradientColorKey gen_ret = new UnityEngine.GradientColorKey(_col, _time); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.GradientColorKey)); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GradientColorKey constructor!")); }
public object Read(object value, ProtoReader source) { UnityEngine.GradientColorKey data = (UnityEngine.GradientColorKey)value; int fieldNumber = 0; SubItemToken token = ProtoReader.StartSubItem(source); while ((fieldNumber = source.ReadFieldHeader()) != 0) { switch (fieldNumber) { case 1: data.time = source.ReadSingle(); break; case 2: data.color = (UnityEngine.Color) this.colorSerializer.Read(data.color, source); break; default: source.SkipField(); break; } } ProtoReader.EndSubItem(token, source); return(data); }
public void Write(object value, ProtoWriter dest) { UnityEngine.GradientColorKey data = (UnityEngine.GradientColorKey)value; SubItemToken token = ProtoWriter.StartSubItem(value, dest); ProtoWriter.WriteFieldHeader(1, WireType.Fixed32, dest); ProtoWriter.WriteSingle(data.time, dest); ProtoWriter.WriteFieldHeader(2, WireType.String, dest); this.colorSerializer.Write(data.color, dest); ProtoWriter.EndSubItem(token, dest); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.GradientColorKey instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.GradientColorKey[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static void set_color_0(ref object o, object v) { UnityEngine.GradientColorKey _o = (UnityEngine.GradientColorKey)o; _o.color = (UnityEngine.Color)v; }
static void set_time_1(ref object o, object v) { UnityEngine.GradientColorKey _o = (UnityEngine.GradientColorKey)o; _o.time = (System.Single)v; }