Beispiel #1
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Single @time = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Color @col = (UnityEngine.Color) typeof(UnityEngine.Color).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = new UnityEngine.GradientColorKey(@col, @time);

            if (!isNewObj)
            {
                __ret--;
                WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method);
                return(__ret);
            }

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Beispiel #2
0
        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.GradientColorKey();

            ins = (UnityEngine.GradientColorKey)o;
            return(ins);
        }
Beispiel #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Color>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Color _col; translator.Get(L, 2, out _col);
                    float             _time = (float)LuaAPI.lua_tonumber(L, 3);

                    UnityEngine.GradientColorKey gen_ret = new UnityEngine.GradientColorKey(_col, _time);
                    translator.Push(L, gen_ret);

                    return(1);
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.Push(L, default(UnityEngine.GradientColorKey));
                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GradientColorKey constructor!"));
        }
Beispiel #4
0
        public object Read(object value, ProtoReader source)
        {
            UnityEngine.GradientColorKey data = (UnityEngine.GradientColorKey)value;

            int fieldNumber = 0;

            SubItemToken token = ProtoReader.StartSubItem(source);

            while ((fieldNumber = source.ReadFieldHeader()) != 0)
            {
                switch (fieldNumber)
                {
                case 1:
                    data.time = source.ReadSingle();
                    break;

                case 2:
                    data.color = (UnityEngine.Color) this.colorSerializer.Read(data.color, source);
                    break;

                default:
                    source.SkipField();
                    break;
                }
            }

            ProtoReader.EndSubItem(token, source);

            return(data);
        }
Beispiel #5
0
        public void Write(object value, ProtoWriter dest)
        {
            UnityEngine.GradientColorKey data = (UnityEngine.GradientColorKey)value;

            SubItemToken token = ProtoWriter.StartSubItem(value, dest);

            ProtoWriter.WriteFieldHeader(1, WireType.Fixed32, dest);
            ProtoWriter.WriteSingle(data.time, dest);

            ProtoWriter.WriteFieldHeader(2, WireType.String, dest);
            this.colorSerializer.Write(data.color, dest);

            ProtoWriter.EndSubItem(token, dest);
        }
Beispiel #6
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        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.GradientColorKey instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.GradientColorKey[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Beispiel #7
0
 static void set_color_0(ref object o, object v)
 {
     UnityEngine.GradientColorKey _o = (UnityEngine.GradientColorKey)o;
     _o.color = (UnityEngine.Color)v;
 }
Beispiel #8
0
 static void set_time_1(ref object o, object v)
 {
     UnityEngine.GradientColorKey _o = (UnityEngine.GradientColorKey)o;
     _o.time = (System.Single)v;
 }