static void set_syncInterval_6(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject(); p->syncInterval = (System.UInt32)v; h.Free(); }
static void set_gpuFrameTime_3(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject(); p->gpuFrameTime = (System.Double)v; h.Free(); }
static void set_widthScale_5(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject(); p->widthScale = (System.Single)v; h.Free(); }
static void set_cpuTimeFrameComplete_2(ref object o, object v) { var h = GCHandle.Alloc(o, GCHandleType.Pinned); UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject(); p->cpuTimeFrameComplete = (System.UInt64)v; h.Free(); }