Esempio n. 1
0
        static void set_syncInterval_6(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject();
            p->syncInterval = (System.UInt32)v;
            h.Free();
        }
Esempio n. 2
0
        static void set_gpuFrameTime_3(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject();
            p->gpuFrameTime = (System.Double)v;
            h.Free();
        }
Esempio n. 3
0
        static void set_widthScale_5(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject();
            p->widthScale = (System.Single)v;
            h.Free();
        }
Esempio n. 4
0
        static void set_cpuTimeFrameComplete_2(ref object o, object v)
        {
            var h = GCHandle.Alloc(o, GCHandleType.Pinned);

            UnityEngine.FrameTiming *p = (UnityEngine.FrameTiming *)(void *) h.AddrOfPinnedObject();
            p->cpuTimeFrameComplete = (System.UInt64)v;
            h.Free();
        }