static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.CollisionDetectionMode o = (UnityEngine.CollisionDetectionMode)arg0; ToLua.Push(L, o); return(1); }
static int get_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value")); } }
static int set_collisionDetectionMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o; UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode)); obj.collisionDetectionMode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value")); } }