コード例 #1
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.CollisionDetectionMode o = (UnityEngine.CollisionDetectionMode)arg0;
        ToLua.Push(L, o);
        return(1);
    }
コード例 #2
0
    static int get_collisionDetectionMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
            UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value"));
        }
    }
コード例 #3
0
    static int set_collisionDetectionMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
            UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode));
            obj.collisionDetectionMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value"));
        }
    }