// OnStateMachineExit is called when exiting a statemachine via its Exit Node virtual public void OnStateMachineExit(Animator animator, int stateMachinePathHash, UnityEngine.Animations.AnimatorControllerPlayable controller) { }
// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here. virtual public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller) { }