Exemplo n.º 1
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 // OnStateMachineExit is called when exiting a statemachine via its Exit Node
 virtual public void OnStateMachineExit(Animator animator, int stateMachinePathHash, UnityEngine.Animations.AnimatorControllerPlayable controller)
 {
 }
Exemplo n.º 2
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 // OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
 virtual public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller)
 {
 }