public UnityEditorMouseCursors()
 {
     Arrow  = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Arrow);
     Text   = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Text);
     Finger = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Orbit);            // UnityEditor api lacks a finger mouse cursor
 }
		public UnityEditorMouseCursors()
		{
			Arrow = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Arrow);
			Text = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Text);
			Finger = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Orbit);// UnityEditor api lacks a finger mouse cursor
		}