public UnityEditorMouseCursors() { Arrow = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Arrow); Text = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Text); Finger = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Orbit); // UnityEditor api lacks a finger mouse cursor }
public UnityEditorMouseCursors() { Arrow = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Arrow); Text = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Text); Finger = new UnityEditorMouseCursor(UnityEditor.MouseCursor.Orbit);// UnityEditor api lacks a finger mouse cursor }