static void RunTimeCheck() { UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel = UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup); if (apiCompatibilityLevel != UnityEditor.ApiCompatibilityLevel.NET_4_6) { Debug.LogWarning("Async和Await推荐环境为Net4.X"); } }
static void RunTimeCheck() { UnityEditor.ScriptingRuntimeVersion scriptingRuntimeVersion = UnityEditor.PlayerSettings.scriptingRuntimeVersion; if (scriptingRuntimeVersion != UnityEditor.ScriptingRuntimeVersion.Latest) { throw new Exception("当前运行时不知道Async和Await,请更换运行时!"); } UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel = UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup); if (apiCompatibilityLevel != UnityEditor.ApiCompatibilityLevel.NET_4_6) { Debug.LogWarning("Async和Await推荐环境为Net4.X"); } }