Пример #1
0
 static void RunTimeCheck()
 {
     UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel = UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup);
     if (apiCompatibilityLevel != UnityEditor.ApiCompatibilityLevel.NET_4_6)
     {
         Debug.LogWarning("Async和Await推荐环境为Net4.X");
     }
 }
Пример #2
0
 static void RunTimeCheck()
 {
     UnityEditor.ScriptingRuntimeVersion scriptingRuntimeVersion = UnityEditor.PlayerSettings.scriptingRuntimeVersion;
     if (scriptingRuntimeVersion != UnityEditor.ScriptingRuntimeVersion.Latest)
     {
         throw new Exception("当前运行时不知道Async和Await,请更换运行时!");
     }
     UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel = UnityEditor.PlayerSettings.GetApiCompatibilityLevel(UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup);
     if (apiCompatibilityLevel != UnityEditor.ApiCompatibilityLevel.NET_4_6)
     {
         Debug.LogWarning("Async和Await推荐环境为Net4.X");
     }
 }