public AnimatorCondition(AnimatorStateTransition t, UnityEditor.Animations.AnimatorCondition c) { this.parent = t; this.asset = c; this.mode = (int)c.mode; this.parameter = c.parameter;// ac.parameters.First(p => p.name == c.parameter).nameHash; this.threshold = c.threshold; }
public void CopyData(ref UnityEditor.Animations.AnimatorCondition pSource) { mode = (AnimatorConditionMode)pSource.mode; parameter = pSource.parameter; threshold = pSource.threshold; }