Beispiel #1
0
        public AnimatorCondition(AnimatorStateTransition t, UnityEditor.Animations.AnimatorCondition c)
        {
            this.parent = t;
            this.asset  = c;

            this.mode      = (int)c.mode;
            this.parameter = c.parameter;// ac.parameters.First(p => p.name == c.parameter).nameHash;
            this.threshold = c.threshold;
        }
 public void CopyData(ref UnityEditor.Animations.AnimatorCondition pSource)
 {
     mode      = (AnimatorConditionMode)pSource.mode;
     parameter = pSource.parameter;
     threshold = pSource.threshold;
 }