private void Start() { unityCrashFinder = UnityCrashFinder.GetInstance(); unityCrashFinder.startEngine(); for (int i = 0; i < 3; i++) { Debug.Log("aaa"); } }
private void Start() { unityCrashFinder = UnityCrashFinder.GetInstance(); unityCrashFinder.startEngine(); for (int i = 0; i < 3; i++) { Debug.Log("aaa"); } }