public static UnityCrashFinder GetInstance() { if (uniqueInstance == null) { uniqueInstance = new UnityCrashFinder(); } return(uniqueInstance); }
private void Start() { unityCrashFinder = UnityCrashFinder.GetInstance(); unityCrashFinder.startEngine(); for (int i = 0; i < 3; i++) { Debug.Log("aaa"); } }