public void AddUnity(GameObject unityToAdd, int typeId) { GameManager.instance.SetUnit(); UnityController u = unityToAdd.GetComponent <UnityController>(); u.StablishUnit(unitScriptable.units[typeId].levelsDescription[DataController.instance.unitsData.units[typeId].level], unitScriptable.units[typeId].typeName); unities.Add(u); SearchInteractableObjects(u.transform.position, u.lightRange); RaycastHit hit; int layerMask = 1 << 8; Ray ray = new Ray(new Vector3(unityToAdd.transform.position.x, unityToAdd.transform.position.y + 30, unityToAdd.transform.position.z), -unityToAdd.transform.up); /*Vector3 up = unityToAdd.transform.TransformDirection(Vector3.up) * 10; * Debug.DrawRay(unityToAdd.transform.position,up, Color.green,10);*/ if (Physics.Raycast(ray, out hit, 30)) { if (hit.transform.CompareTag("Shadow")) { unityToAdd.GetComponent <UnityController>().myTextCoord = hit.textureCoord; if (shadow == null) { shadow = hit.transform.GetComponent <ShadowController>(); shadow.SetUnit(hit.textureCoord, unityToAdd.GetComponent <UnityController>().lightRange); } else { shadow.SetUnit(hit.textureCoord, unityToAdd.GetComponent <UnityController>().lightRange); } } } }
public void DependencyContainerTestCallingUnityControllerWorks() { // Use the Assert class to test conditions. UnityController unityController = _dependencyContainer.GetUnityController(); Assert.That(unityController, Is.Not.Null); }
private void Awake() { unityController = new UnityController(); texture2D = new Texture2D(GameWidth, GameHeight); rawImage.texture = texture2D; colors = new Color32[GameWidth * GameHeight]; BootCartridge(Application.dataPath + "/Resources/rom/" + rom); }
public void RemoveUnity(UnityController unityToRemove) { unities.Remove(unityToRemove); shadow.RemoveUnit(unityToRemove.myTextCoord, unityToRemove.lightRange); for (int i = 0; i < unities.Count; i++) { shadow.SetUnit(unities[i].myTextCoord, unities[i].lightRange); } shadow.ReescanGoal(); //Destroy(unityToRemove); }
private void btn_showStatistic_Click(object sender, EventArgs e) { UnityController uc = new UnityController(); SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.FileName = "temp.txt"; uc.ShowSalesStatistics(saveFileDialog1.FileName, dateTimePicker_from.Value, dateTimePicker_to.Value); string content = File.ReadAllText(saveFileDialog1.FileName); richTextBox1.Text = content; }
public void StartDrag(Vector2 posTouch) { CameraControl.instance.inMovement = false; //Obtener unity gameobject currentUnity = Instantiate(prefabObject, Vector3.zero, Quaternion.identity); currentUnityMaterial = currentUnity.GetComponent <MeshRenderer>().material; initialColor = currentUnityMaterial.color; /*Vector3 pos = mainCamera.ScreenToWorldPoint(new Vector3(posTouch.x,posTouch.y,10)); * Debug.Log("POsStart darg "+pos); * * currentUnity.transform.position = pos;*/ UnityController controller = currentUnity.GetComponent <UnityController>(); UIController.instance.SetUnitData(controller.socialName, controller.forceAttack, controller.speedAttack, controller.lightRange, controller.lives); }
// Start is called before the first frame update void Start() { paused = false; areaCircle.localScale = new Vector3(visionRange * 2, 0.01f, visionRange * 2); initialLives = lives; agent = GetComponent <NavMeshAgent>(); goal = GameObject.FindGameObjectWithTag("Goal"); agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); agent.speed = speed; //agent.stoppingDistance = distToAttack; currentTarget = null; currentState = EnemyState.RUNNING; currentTimeAttack = 0; audio = GetComponent <AudioSource>(); //Debug.Log("Enter start enemy"+ goal); }
public void EndDrag(Vector2 posTouch) { CameraControl.instance.inMovement = true; if (posTouch.y < 200) { Destroy(currentUnity); currentUnity = null; currentController = null; //currentUnityMaterial = null; } else { Vector3 pos = mainCamera.ScreenToWorldPoint(new Vector3(posTouch.x, posTouch.y, 5)); dir = pos - mainCamera.transform.position; RaycastHit hitInfo; int layerMask = 1 << 8; layerMask = ~layerMask; if (Physics.Raycast(mainCamera.transform.position, dir, out hitInfo, 20, layerMask)) { //Debug.Log(hitInfo.collider.name + ", " + hitInfo.collider.tag + " . " + hitInfo.point); currentUnity.transform.position = new Vector3(hitInfo.point.x, 0.5f, hitInfo.point.z); NavMeshHit hitNav; bool b1 = UnitiesManager.instance.CheckPosition(hitInfo.point); bool b2 = NavMesh.SamplePosition(hitInfo.point, out hitNav, 0.5f, NavMesh.AllAreas); //Debug.Log(b1+" . "+ b2); if (b1 && b2) { //currentUnityMaterial.color = initialColor; currentController.SetColor(initialColor); UnitiesManager.instance.AddUnity(currentUnity, typeId); currentUnity = null; currentUnityMaterial = null; } else { Destroy(currentUnity); currentUnity = null; currentController = null; //currentUnityMaterial = null; } } } UIController.instance.ClearUnitData(); }
public void RemoveUnity(UnityController unityToRemove) { unities.Remove(unityToRemove); shadow.RemoveUnit(unityToRemove.myTextCoord, candleRange, unityToRemove.transform.position); CandlesPositions.Add(unityToRemove.transform.position); //Aparecer vela o lapida en la posicion del muerto /*for(int i = 0; i < unities.Count; i++) { * shadow.SetUnit(unities[i].myTextCoord, unities[i].lightRange); * }*/ //shadow.ReescanGoal(); if (unities.Count == 0) { UIController.instance.ActivateEndLevel(); } //Destroy(unityToRemove); }
public bool ReciveDamage(UnityController attacker, int damage) { lives -= damage; //Debug.Log("Enemy recive damage"); if (lives <= 0) { //Anim die lifeImage.fillAmount = 0; currentState = EnemyState.DIYING; EnemyGenerator.instance.RemoveEnemy(this); Destroy(this.gameObject, 0.2f); return(true); } else { lifeImage.fillAmount = (float)lives / (float)initialLives; } return(false); }
public void Setup() { UnityController.SwapEditorPrefs(new TestData.MockEditorPrefs()); LoggingController.testing = true; TestableConstants.testcase = true; TestableConstants.DefaultRegistryLocation = new Uri(Path.GetFullPath( Path.Combine(TestData.PATH, "registry/registry.xml"))) .AbsoluteUri; string testRegXmlPath = TestableConstants.DefaultRegistryLocation; mockFetcher.AddResponse((new Uri(testRegXmlPath)).AbsoluteUri, File.ReadAllText((new Uri(testRegXmlPath)).AbsolutePath), ResponseCode.FETCH_COMPLETE); var rb = new RegistryManagerController.RegistryDatabase(); rb.registryLocation.Add(TestableConstants.DefaultRegistryLocation); UnityController.EditorPrefs.SetString(Constants.KEY_REGISTRIES, rb.SerializeToXMLString()); var u = new Uri(Path.GetFullPath(Path.Combine(TestData.PATH, "registry2/registry.xml"))); mockFetcher.AddResponse(u.AbsoluteUri, File.ReadAllText(u.AbsolutePath), ResponseCode.FETCH_COMPLETE); UriDataFetchController.SwapUriDataFetcher(mockFetcher); UnityController.SwapEditorPrefs(TestData.editorPrefs); var rdb = new RegistryManagerController.RegistryDatabase(); rdb.registryLocation.Add(TestableConstants.DefaultRegistryLocation); /// ISO 8601 format: yyyy-MM-ddTHH:mm:ssZ rdb.lastUpdate = DateTime.UtcNow.ToString("o"); // "o" = ISO 8601 formatting Console.Write(rdb.SerializeToXMLString()); TestData.editorPrefs.SetString(Constants.KEY_REGISTRIES, rdb.SerializeToXMLString()); }
private void btn_PrintProd_Click(object sender, EventArgs e) { SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.InitialDirectory = @"C:\"; saveFileDialog1.FileName = ".txt"; saveFileDialog1.CheckFileExists = false; saveFileDialog1.CheckPathExists = true; saveFileDialog1.DefaultExt = "txt"; saveFileDialog1.Filter = "Text files (*.txt)|*.txt|All files (*.*)|*.*"; saveFileDialog1.FilterIndex = 2; saveFileDialog1.RestoreDirectory = true; if (saveFileDialog1.ShowDialog() == DialogResult.OK) { UnityController unityControl = new UnityController(); unityControl.PrintProducts(saveFileDialog1.FileName); MessageBox.Show("Din fil er nu gemt på den valgte destination"); } else { MessageBox.Show("Din fil blev ikke gemt. Du skal oprette en textfil og vælge den i promptvinduet."); } }
public UnityGameController(UnityController controller, IGameAI gameAi) : base(gameAi) { _controller = controller; }
// Update is called once per frame void Update() { if (paused) { return; } if (lives == 0) { return; } //Buscar unidades cercanas para atacarlas if (currentState == EnemyState.RUNNING) { currentTarget = UnitiesManager.instance.SearchUnit(transform.position, visionRange); if (currentTarget != null) { currentState = EnemyState.SEARCHING; agent.SetDestination(new Vector3(currentTarget.transform.position.x, 0.5f, currentTarget.transform.position.z)); } else { float dist = Vector3.Distance(transform.position, goal.transform.position); Debug.Log(dist + " " + distToAttack); if (dist <= distToAttack) { lives = 0; GameManager.instance.LoseLive(); EnemyGenerator.instance.RemoveEnemy(this); Destroy(this.gameObject, 0.1f); } } } else if (currentState == EnemyState.SEARCHING) { if (currentTarget.lives > 0) { float dist = Vector3.Distance(transform.position, currentTarget.transform.position); Debug.Log("In Search " + dist + " " + distToAttack); if (dist <= distToAttack) { agent.speed = 0; currentState = EnemyState.ATTACKING; } } else { currentTimeAttack = 0; currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } else if (currentState == EnemyState.ATTACKING) { if (currentTarget.lives > 0) { currentTimeAttack += Time.deltaTime; if (currentTimeAttack > attackSpeed) { currentTimeAttack = 0; bool died = currentTarget.ReciveDamage(attackForce); if (died) { currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } } else { currentTimeAttack = 0; currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } }
public InputController() {JustEntered = false; frame = World.frame; UnityController = new UnityController(); }
public UnityGameClient(UnityController controller, string targetIp, int port, UnityGameController gameController) : base(targetIp, port, gameController) { _controller = controller; _gameController = gameController; }
// Update is called once per frame void Update() { if (paused) { return; } if (lives == 0) { return; } //Buscar unidades cercanas para atacarlas if (currentState == EnemyState.RUNNING) { currentTarget = UnitiesManager.instance.SearchUnit(transform.position, visionRange); if (currentTarget != null) { //anim.SetTrigger("Idle"); currentState = EnemyState.SEARCHING; agent.SetDestination(new Vector3(currentTarget.transform.position.x, 0.5f, currentTarget.transform.position.z)); } else { float dist = Vector3.Distance(transform.position, goal.transform.position); if (dist <= distToAttack) { ActivateEnd(); } } } else if (currentState == EnemyState.SEARCHING) { if (currentTarget.lives > 0) { float dist = Vector3.Distance(transform.position, currentTarget.transform.position); //Debug.Log("In Search "+dist+" "+distToAttack); if (dist <= distToAttack) { anim.SetTrigger("Idle"); agent.speed = 0; currentState = EnemyState.ATTACKING; } } else { anim.SetTrigger("Run"); currentTimeAttack = 0; currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } else if (currentState == EnemyState.ATTACKING) { if (currentTarget.lives > 0) { currentTimeAttack += Time.deltaTime; if (currentTimeAttack > attackSpeed) { audio.Play(); anim.SetTrigger("Attack"); currentTimeAttack = 0; bool died = currentTarget.ReciveDamage(attackForce); if (died) { anim.SetTrigger("Run"); currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } } else { anim.SetTrigger("Run"); currentTimeAttack = 0; currentState = EnemyState.RUNNING; agent.speed = speed; agent.SetDestination(new Vector3(goal.transform.position.x, 0.5f, goal.transform.position.z)); } } }