void Awake() { this.uniScript = GetComponent <UnityChanMoves> (); }
void Awake() { WorldManager.Instance.nowWorldOn = Const.EnumWorldSituation.Usually; this.startPoint = this.transform.position; this.plaCsMove = GetComponent <UnityChanMoves>(); }
void Start() { this.uniScript = GameObject.Find("unitychan") .GetComponent <UnityChanMoves> (); this.itemTexter = GetComponentInChildren <Text> (); }
void Start() { this.plaCsMain = this.GetComponent <UnityChanStatus>(); this.plaCsMove = this.GetComponent <UnityChanMoves>(); }