/** * Initialize class resources. */ public IEnumerator StartTest() { // Create test suite Unity3D_TestSuite suite = gameObject.AddComponent<Unity3D_TestSuite>(); AddCompornents(suite); // Run the tests yield return StartCoroutine(suite.Run(null)); TestResult res = suite.TestResult; // Report results Unity3D_TestReporter reporter = new Unity3D_TestReporter(); reporter.LogResults(res); }