Inheritance: MonoBehaviour
示例#1
0
 protected virtual void AddCompornents(Unity3D_TestSuite suite)
 {
     // For each assembly in this app domain
     foreach (Assembly assem in AppDomain.CurrentDomain.GetAssemblies())
     {
         // For each type in the assembly
         foreach (Type type in assem.GetTypes())
         {
             // If this is a valid test case
             // i.e. derived from TestCase and instantiable
             if (typeof(UnityTestCase).IsAssignableFrom(type) &&
                 type != typeof(UnityTestCase) && !type.IsAbstract)
             {
                 // Add tests to suite
                 UnityTestCase test = gameObject.AddComponent(type.Name) as UnityTestCase;
                 suite.AddAll(test);
             } else if (typeof(TestCase).IsAssignableFrom(type) &&
                 type != typeof(TestCase) &&
                 !type.IsAbstract)
             {
                 suite.AddAll(type.GetConstructor(new Type[0]).Invoke(new object[0]) as TestCase);
             }
         }
     }
 }
示例#2
0
 protected virtual void AddCompornents(Unity3D_TestSuite suite)
 {
     // For each assembly in this app domain
     foreach (Assembly assem in AppDomain.CurrentDomain.GetAssemblies())
     {
         // For each type in the assembly
         foreach (Type type in assem.GetTypes())
         {
             // If this is a valid test case
             // i.e. derived from TestCase and instantiable
             if (typeof(UnityTestCase).IsAssignableFrom(type) &&
                 type != typeof(UnityTestCase) && !type.IsAbstract)
             {
                 // Add tests to suite
                 UnityTestCase test = gameObject.AddComponent(type.Name) as UnityTestCase;
                 suite.AddAll(test);
             } else if (typeof(TestCase).IsAssignableFrom(type) &&
                 type != typeof(TestCase) &&
                 !type.IsAbstract)
             {
                 suite.AddAll(type.GetConstructor(new Type[0]).Invoke(new object[0]) as TestCase);
             }
         }
     }
 }
示例#3
0
    /**
     * Initialize class resources.
     */
    public IEnumerator StartTest()
    {
        // Create test suite
        Unity3D_TestSuite suite = gameObject.AddComponent<Unity3D_TestSuite>();

        AddCompornents(suite);

        // Run the tests
        yield return StartCoroutine(suite.Run(null));
        TestResult res = suite.TestResult;

        // Report results
        Unity3D_TestReporter reporter = new Unity3D_TestReporter();
        reporter.LogResults(res);
    }
    /**
     * Initialize class resources.
     */
    protected virtual IEnumerator Start()
    {
        // Create test suite
        TestResult ret = new TestResult();
        Unity3D_TestSuite suite = new Unity3D_TestSuite(this, ret);

        // Add test cases
        TestCase[] testcases = this.TestCases;
        foreach (TestCase tc in testcases)
            suite.AddAll(tc);

        // Run the tests
        yield return StartCoroutine(suite.RunAll());

        // Report results
        Unity3D_TestReporter reporter = new Unity3D_TestReporter();
        reporter.LogResults(ret);
    }
 protected override void AddCompornents(Unity3D_TestSuite suite)
 {
     suite.AddAll(gameObject.AddComponent("MsgpackTestCase") as UnityTestCase);
 }
 protected override void AddCompornents(Unity3D_TestSuite suite)
 {
     suite.AddAll(gameObject.AddComponent("MsgpackTestCase") as UnityTestCase);
 }