protected override void update_graphics(bool activeNode)
        {
            Name.update();
            MapSprite.frame = Global.game_system.unit_anim_idle_frame;
            MapSprite.update();

            GlowingLine.update();
            GlowingLine.visible = activeNode;
        }
示例#2
0
        public void update(bool input)
        {
            update_input(input);

            update_ui(input);

            if (Glowing_Line != null)
            {
                Glowing_Line.update();
            }

            update_commands(input);
        }
示例#3
0
        public void update(bool input)
        {
            Face1.update();
            Face2.update();

            update_ui(input);

            if (Glowing_Line != null)
            {
                Glowing_Line.update();
            }
            if (is_help_active)
            {
                Help_Window.update();
            }
        }