Inheritance: BeardedManStudios.Network.NetworkedMonoBehavior
示例#1
0
 public override void PreStartClient()
 {
     healthScript = GetComponent <Unit_Health>();
     healthScript.EventRespawn += EnablePlayer;
 }
示例#2
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 public override void PreStartClient()
 {
     healthScript           = GetComponent <Unit_Health>();
     healthScript.EventDie += DisablePlayer;
 }
示例#3
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 public override void PreStartClient()
 {
     healthScript = GetComponent<Unit_Health>();
     healthScript.EventRespawn += EnablePlayer;
 }
示例#4
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 public override void PreStartClient()
 {
     healthScript = GetComponent<Unit_Health>();
     healthScript.EventDie += DisablePlayer;
 }