Inheritance: BeardedManStudios.Network.NetworkedMonoBehavior
Ejemplo n.º 1
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 public override void PreStartClient()
 {
     healthScript = GetComponent <Unit_Health>();
     healthScript.EventRespawn += EnablePlayer;
 }
Ejemplo n.º 2
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 public override void PreStartClient()
 {
     healthScript           = GetComponent <Unit_Health>();
     healthScript.EventDie += DisablePlayer;
 }
Ejemplo n.º 3
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 public override void PreStartClient()
 {
     healthScript = GetComponent<Unit_Health>();
     healthScript.EventRespawn += EnablePlayer;
 }
Ejemplo n.º 4
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 public override void PreStartClient()
 {
     healthScript = GetComponent<Unit_Health>();
     healthScript.EventDie += DisablePlayer;
 }