void Awake() { //oldTargetPos = target.position; //PathRequestManager.RequestPath(transform.position,oldTargetPos, OnPathFound); unitPhysics = GetComponent <Unit_Physics>(); instance = this; }
void Awake() { //oldTargetPos = target.position; //PathRequestManager.RequestPath(transform.position,oldTargetPos, OnPathFound); unitPhysics = GetComponent<Unit_Physics>(); instance = this; }
// Use this for initialization void Start() { myTransform = transform; friendlyUnitLayer = 1<<LayerMask.NameToLayer("Friendly Units"); followPathScript = GetComponent<Unit_FollowPath>(); if (isServer) { StartCoroutine(DoCheck()); } }
// Use this for initialization void Start() { myTransform = transform; friendlyUnitLayer = 1 << LayerMask.NameToLayer("Friendly Units"); followPathScript = GetComponent <Unit_FollowPath>(); if (isServer) { StartCoroutine(DoCheck()); } }