private void ResetSpeed() { thisScript.canAttack = true; thisScript.speed = firstSpeed; thisScript.canSetSpeed = true; Invoke("ResetIsHowling", wolfSpawnTime - minusWolfSpawnTimePerLev * thisScript.GetUnitLev()); }
public void FusionCheck() { if (Input.GetMouseButtonUp(0)) { firstPositionSet = false; onlyOneFollowUnitNum = false; followingMouse = false; } if (Input.GetMouseButtonUp(0) && mouseCheck) { bool unitNumCheck = (fusionManager.GetFollowingUnitNum() == 0); onlyOneFollowUnitNum = false; if (!unitNumCheck) { fusionManager.SetFollowingUnitNum(0); followingCheck = false; } if (shortestScript != null) { if (shortestScript.unitId == unitId) { if (shortestDistance < firstUnitClickableRange && gameManager.GetMoney() >= levelUpCost) { if (!shortestScript.isDead) { LevelUp(shortestScript.unitId, unitLev, shortestScript.unitLev); } } else if (gameManager.GetMoney() < levelUpCost) { Instantiate(stageManager.notEnoughMoneyText, stageManager.textSpawnPosition); } else if (unitLev >= gameManager.GetSaveData().maxFusionLev) { Instantiate(stageManager.maxLevelText, stageManager.textSpawnPosition); } } } ComeBack(); mouseCheck = false; } else if (shortestScript != null) { if (followingMouse && shortestDistance < firstUnitClickableRange && unitId == shortestScript.GetUnitID() && unitLev == shortestScript.GetUnitLev()) { if (unitLev >= gameManager.GetSaveData().maxFusionLev) { costText.text = "이미 최대레벨입니다."; return; } costText.text = $"{levelUpCost} 원"; } else { costText.text = ""; } } else { costText.text = ""; } }
void SetText() { text.text = string.Format("Lev: {0}", thisObject.GetUnitLev()); }