private void MoveUnit() { if (unit == null) { return; } if (pathList.Count == 0) { MoveEnded(); return; } Vector3 endPos = pathList[currHex].position; Vector2 destinationPos = (endPos - unit.position).normalized * movingSpeed; unit.Translate(destinationPos); arenaPath.HighlightHex(); if ((unit.position - endPos).sqrMagnitude <= sqrPositionLimit) { currHex++; unitScript.GetAction(moveCost); if (currHex == pathList.Count) { MoveEnded(); } } }