示例#1
0
 private void OnEnable()
 {
     UnitEventManager.StartListening("unitDeath", DeselectFriendlyUnit);
 }
示例#2
0
 private void Start()
 {
     UnitEventManager.StartListening("unitDeath", CheckGate);
 }
示例#3
0
 private void OnEnable()
 {
     UnitEventManager.StartListening("unitSpawn", AddUnit);
     UnitEventManager.StartListening("unitDeath", RemoveUnit);
 }