示例#1
0
 /// <summary>
 /// Is called when open the Unity editor, or after recompilation.
 /// Triggers some initialization routines so everthing is displayed correctly on startup.
 /// </summary>
 static UniOSCAutoRun()
 {
     UniOSCConnection.Init();
     UniOSCMappingFileObjEditor.Init();
     UniOSCSessionFileObjEditor.Init();
 }
示例#2
0
 void Start()
 {
     myConnection = GetComponent <UniOSCConnection>();
     //Debug.Log(myConnection.oscOutIPAddress);
 }