/// <summary> /// Is called when open the Unity editor, or after recompilation. /// Triggers some initialization routines so everthing is displayed correctly on startup. /// </summary> static UniOSCAutoRun() { UniOSCConnection.Init(); UniOSCMappingFileObjEditor.Init(); UniOSCSessionFileObjEditor.Init(); }
void Start() { myConnection = GetComponent <UniOSCConnection>(); //Debug.Log(myConnection.oscOutIPAddress); }