static int _m_LogWarning_xlua_st_(RealStatePtr L) { try { { #if UNITY_EDITOR string text = LuaAPI.lua_tostring(L, 1); GameDebug.LogWarning(text); #else LuaAPI.lua_tostring_noret(L, 1); #endif return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }