void Awake() { if (instance == null) { //Debug.Log("Som t8to in3tancia"); instance = this; } else if (instance != this) { Destroy(gameObject); //Debug.Log("Umierammmm, bleee"); } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; StartCoroutine(PredelAnim()); Table.SetActive(false); TextTable.SetActive(false); VyskakovacieOkno.SetActive(false); PocetPouzitiHelp = 0; VsetkyOdpovede.SetActive(false); Wintext.SetActive(false); Losetext.SetActive(false); otazka.SetActive(false); GameObject.Find(MainMenu.Cesta).GetComponent <SpriteRenderer>().enabled = true; StartCoroutine(PapyrusAnim()); }
// Use this for initialization void Start() { und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; StartCoroutine(PredelAnim()); und.ZmenaAnimOblak(4); RazPapyrusAnim = true; StopHra = false; VyskakovacieOkno.SetActive(false); PocetChyb = 0; locked = false; timer = settime; timerAnimation = 6; WinText.SetActive(false); LoseText.SetActive(false); Otazka.SetActive(false); hladanemiesto.transform.position = new Vector2(9.2f, -2.1f); }
// Use this for initialization void Start() { und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; StartCoroutine(PredelAnim()); otazkaviditelna = 0; wintext.SetActive(false); losetext.SetActive(false); VsetkyMoznosti.SetActive(false); otazka.SetActive(false); Table.SetActive(false); TextTable.SetActive(false); VyskakovacieOkno.SetActive(false); PocetChyb = 0; GameObject.Find(MainMenu.Cesta).GetComponent <SpriteRenderer>().enabled = true; RandomPoleMoznosti(); StartCoroutine(PapyrusAnim()); }
// Use this for initialization void Start() { und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; StartCoroutine(PredelAnim()); prehratraz = 1; Table.SetActive(false); TextTable.SetActive(false); VyskakovacieOkno.SetActive(false); PocetChyb = 0; VsetkyMoznosti.SetActive(false); wintext.SetActive(false); losetext.SetActive(false); otazka.GetComponent <CanvasRenderer>().SetAlpha(alpha); GameObject.Find(MainMenu.Cesta).GetComponent <SpriteRenderer>().enabled = true; GameObject.Find(MainMenu.Cesta).GetComponent <SpriteRenderer>().material.color = new Color(1f, 1f, 1f, 0f); RandomPoleMoznosti(); }
public void Start() { //Screen.fullScreen = !Screen.fullScreen; // zakazanie fullscreen modu RandFrameChoose(); // vyber farby frameu und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; und.PredelPrepinanie(false); Zaciatok(); GalleryControl.UhadnuteMeno = new List <string>(); GalleryControl.UhadnutePamiatka = new List <string>(); GalleryControl.UhadnuteHviezdy = new List <string>(); PrveZapnutieHry(); VyskakOkno.SetActive(false); Odpoved.SetActive(false); KoniecHry.SetActive(false); // Debug.Log("Som tu"); }
void Start() { und = FindObjectOfType(typeof(UndyingCanvasScrip)) as UndyingCanvasScrip; }