public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Occurrences = reader.ReadUInt32(); if (Occurrences > 0) { if (reader.GMS2_3) { GMS2_3 = true; FirstAddress = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(reader.ReadUInt32() - 4); } else { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); } UndertaleInstruction.Reference <UndertaleFunction> .ParseReferenceChain(reader, this); } else { if (reader.ReadInt32() != -1) { throw new Exception("Function with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Occurrences = reader.ReadUInt32(); if (Occurrences > 0) { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); // Parse the chain of references UndertaleInstruction.Reference <UndertaleFunction> reference = null; uint addr = reader.GetAddressForUndertaleObject(FirstAddress); for (int i = 0; i < Occurrences; i++) { reference = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(addr).GetReference <UndertaleFunction>(); if (reference == null) { throw new IOException("Failed to find reference at " + addr); } reference.Target = this; addr += (uint)reference.NextOccurrenceOffset; } UnknownChainEndingValue = reference.NextOccurrenceOffset; } else { if (reader.ReadInt32() != -1) { throw new Exception("Function with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }
public void Unserialize(UndertaleReader reader, uint endPosition) { uint count = reader.ReadUInt32(); Clear(); List <uint> pointers = new List <uint>(); for (uint i = 0; i < count; i++) { try { uint ptr = reader.ReadUInt32(); pointers.Add(ptr); Add(reader.GetUndertaleObjectAtAddress <T>(ptr)); } catch (UndertaleSerializationException e) { throw new UndertaleSerializationException(e.Message + "\nwhile reading pointer to item " + (i + 1) + " of " + count + " in a list of " + typeof(T).FullName, e); } } if (Count > 0 && reader.Position != reader.GetAddressForUndertaleObject(this[0])) { int skip = (int)reader.GetAddressForUndertaleObject(this[0]) - (int)reader.Position; if (skip > 0) { //Console.WriteLine("Skip " + skip + " bytes of blobs"); reader.Position = reader.Position + (uint)skip; } else { throw new IOException("First list item starts inside the pointer list?!?!"); } } for (uint i = 0; i < count; i++) { try { (this[(int)i] as PrePaddedObject)?.UnserializePrePadding(reader); if ((i + 1) < count) { reader.ReadUndertaleObject(this[(int)i], (int)(pointers[(int)i + 1] - reader.Position)); } else { reader.ReadUndertaleObject(this[(int)i], (int)(endPosition - reader.Position)); } if (i != count - 1) { (this[(int)i] as PaddedObject)?.UnserializePadding(reader); } } catch (UndertaleSerializationException e) { throw new UndertaleSerializationException(e.Message + "\nwhile reading item " + (i + 1) + " of " + count + " in a list of " + typeof(T).FullName, e); } } }
/// <summary> /// Parse the reference chain. This function assumes that all of the object data was read already, it only fills in the "Target" field of Reference objects /// </summary> public static void ParseReferenceChain(UndertaleReader reader, T obj) { if (reader.undertaleData.UnsupportedBytecodeVersion) { return; } Reference <T> reference = null; uint addr = reader.GetAddressForUndertaleObject(obj.FirstAddress); for (int i = 0; i < obj.Occurrences; i++) { reference = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(addr).GetReference <T>(); if (reference == null) { throw new IOException("Failed to find reference at " + addr); } reference.Target = obj; addr += (uint)reference.NextOccurrenceOffset; } obj.UnknownChainEndingValue = reference.NextOccurrenceOffset; }
//private static int id = 0; public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); InstanceType = (UndertaleInstruction.InstanceType)reader.ReadInt32(); VarID = reader.ReadInt32(); Occurrences = reader.ReadUInt32(); //Debug.WriteLine("Variable " + (id++) + " at " + reader.GetAddressForUndertaleObject(Name).ToString("X8") + " child of " + Unknown); if (Occurrences > 0) { FirstAddress = reader.ReadUndertaleObjectPointer <UndertaleInstruction>(); // Parse the chain of references UndertaleInstruction.Reference <UndertaleVariable> reference = null; uint addr = reader.GetAddressForUndertaleObject(FirstAddress); for (int i = 0; i < Occurrences; i++) { reference = reader.GetUndertaleObjectAtAddress <UndertaleInstruction>(addr).GetReference <UndertaleVariable>(); if (reference == null) { throw new IOException("Failed to find reference at " + addr); } reference.Target = this; // Debug.WriteLine("* " + addr.ToString("X8")); addr += (uint)reference.NextOccurrenceOffset; } //Debug.WriteLine("* " + reference.NextOccurrenceOffset.ToString() + " (ending value)"); UnknownChainEndingValue = reference.NextOccurrenceOffset; } else { if (reader.ReadInt32() != -1) { throw new Exception("Variable with no occurrences, but still has a first occurrence address"); } FirstAddress = null; } }