static int ToQuaternion(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Matrix4x4)); UnityEngine.Quaternion o = UnGfx.ToQuaternion(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }