static int ClampAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float o = UnGfx.ClampAngle(arg0, arg1, arg2); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }