示例#1
0
        /// <inheritdoc/>
        public void RegisterImportersAndProcessors(IEnumerable <Assembly> additionalAssemblies)
        {
            Contract.EnsureNot(registered, UltravioletStrings.ContentHandlersAlreadyRegistered);

            var asmUltravioletCore = typeof(UltravioletContext).Assembly;
            var asmUltravioletImpl = Ultraviolet.GetType().Assembly;

            var asmUltravioletPlatform = Ultraviolet.GetPlatform().GetType().Assembly;
            var asmUltravioletContent  = Ultraviolet.GetContent().GetType().Assembly;
            var asmUltravioletGraphics = Ultraviolet.GetGraphics().GetType().Assembly;
            var asmUltravioletAudio    = Ultraviolet.GetAudio().GetType().Assembly;
            var asmUltravioletInput    = Ultraviolet.GetInput().GetType().Assembly;
            var asmUltravioletUI       = Ultraviolet.GetUI().GetType().Assembly;

            var assemblies = new[] {
                asmUltravioletCore,
                asmUltravioletImpl,
                asmUltravioletPlatform,
                asmUltravioletContent,
                asmUltravioletGraphics,
                asmUltravioletAudio,
                asmUltravioletInput,
                asmUltravioletUI
            }.Union(additionalAssemblies ?? Enumerable.Empty <Assembly>()).Where(x => x != null).Distinct();

            foreach (var asm in assemblies)
            {
                importers.RegisterAssembly(asm);
                processors.RegisterAssembly(asm);
            }

            registered = true;
        }
示例#2
0
        /// <summary>
        /// Called when the application is loading content.
        /// </summary>
        protected override void OnLoadingContent()
        {
            this.content = ContentManager.Create("Content");

            if (Ultraviolet.IsRunningInServiceMode)
            {
                LoadPresentation();
                CompileContent();
                CompileBindingExpressions();
                Environment.Exit(0);
            }
            else
            {
                LoadLocalizationDatabases(content);
                LoadContentManifests(content);
                LoadPresentation();

                GC.Collect(2);

                var screenService = new UIScreenService(content);
                var screen        = screenService.Get <GameMenuScreen>();

                Ultraviolet.GetUI().GetScreens().Open(screen);
            }

            base.OnLoadingContent();
        }
        /// <summary>
        /// Loads the screen's panel definition from the specified asset.
        /// </summary>
        /// <param name="asset">The name of the asset that contains the panel definition.</param>
        /// <returns>The panel definition that was loaded from the specified asset.</returns>
        protected virtual WatchedAsset <UIPanelDefinition> LoadPanelDefinition(String asset)
        {
            if (String.IsNullOrEmpty(asset))
            {
                return(null);
            }

            var display = Window?.Display ?? Ultraviolet.GetPlatform().Displays.PrimaryDisplay;
            var density = display.DensityBucket;

            Scale = display.DensityScale;

            var watch = Ultraviolet.GetUI().WatchingViewFilesForChanges;

            if (watch)
            {
                var definition = new WatchedAsset <UIPanelDefinition>(LocalContent, asset, density, OnValidatingUIPanelDefinition, OnReloadingUIPanelDefinition);
                return(definition);
            }
            else
            {
                var definition = LocalContent.Load <UIPanelDefinition>(asset, density);
                return(new WatchedAsset <UIPanelDefinition>(LocalContent, definition));
            }
        }
示例#4
0
        /// <summary>
        /// Compiles the game's binding expressions.
        /// </summary>
        private void CompileBindingExpressions()
        {
#if !IMGUI
            if (ShouldCompileBindingExpressions())
            {
                var upf = Ultraviolet.GetUI().GetPresentationFoundation();

                var flags = CompileExpressionsFlags.None;

                if (resolveContent)
                {
                    flags |= CompileExpressionsFlags.ResolveContentFiles;
                }

                if (compileExpressions)
                {
                    flags |= CompileExpressionsFlags.IgnoreCache;
                }

                var sw = System.Diagnostics.Stopwatch.StartNew();
                upf.CompileExpressionsIfSupported("Content", flags);
                sw.Stop();
                Console.WriteLine(sw.Elapsed);
            }
#endif
        }
示例#5
0
        /// <summary>
        /// Called when the application is loading content.
        /// </summary>
        protected override void OnLoadingContent()
        {
            ContentManager.GloballySuppressDependencyTracking = !ShouldDynamicallyReloadContent();
            this.content = ContentManager.Create("Content");

            if (Ultraviolet.IsRunningInServiceMode)
            {
                LoadPresentation();
                CompileContent();
                CompileBindingExpressions();
                Environment.Exit(0);
            }
            else
            {
                LoadLocalizationPlugins();
                LoadLocalizationDatabases();
                LoadInputBindings();
                LoadContentManifests();
                LoadPresentation();

                this.screenService = new UIScreenService(content);

                var surface = content.Load <Ultraviolet.Graphics.Surface3D>("Textures/test_0");

                GC.Collect(2);

                var screen = screenService.Get <GameMenuScreen>();
                Ultraviolet.GetUI().GetScreens().Open(screen);
            }

            base.OnLoadingContent();
        }
示例#6
0
        private void LoadPresentation()
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            var globalStylesheet = content.Load <UvssDocument>("UI/DefaultUIStyles");

            upf.SetGlobalStyleSheet(globalStylesheet);

            upf.CompileExpressionsIfSupported("Content");
            upf.LoadCompiledExpressions();
        }
示例#7
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        /// <inheritdoc/>
        protected override void OnValidationComplete(String path, UvssDocument asset, Boolean validated)
        {
            if (validated)
            {
                return;
            }

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.TrySetGlobalStyleSheet(this);
        }
示例#8
0
        /// <inheritdoc/>
        protected override void Dispose(Boolean disposing)
        {
            if (disposing && !Ultraviolet.Disposed)
            {
                Ultraviolet.GetUI().Updating -= StoryboardClockPool_Updating;

                SafeDispose.DisposeRef(ref pool);
            }

            base.Dispose(disposing);
        }
示例#9
0
        protected override void OnLoadingContent()
        {
            this.content = ContentManager.Create("Content");
            LoadContentManifests();

            var screenService = new UIScreenService(content);
            var screen        = screenService.Get <SampleScreen1>();

            Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero);

            base.OnLoadingContent();
        }
示例#10
0
        private void LoadPresentation()
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            var globalStylesheet = GlobalStyleSheet.Create();

            globalStylesheet.Append(content, "UI/DefaultUIStyles");
            upf.SetGlobalStyleSheet(globalStylesheet);

            upf.CompileExpressionsIfSupported("Content");
            upf.LoadCompiledExpressions();
        }
        /// <summary>
        /// Finds all of the compiled binding expressions on the current data
        /// source and adds them to the context's registry.
        /// </summary>
        private void FindCompiledBindingExpressions()
        {
            var wrapperName = default(String);
            var wrapperType = DataSource is PresentationFoundationView ? DataSourceType : null;

            if (wrapperType == null)
            {
                for (var templateType = TemplatedParent.GetType(); templateType != null; templateType = templateType.BaseType)
                {
                    wrapperName = PresentationFoundationView.GetDataSourceWrapperNameForComponentTemplate(templateType);
                    wrapperType = Ultraviolet.GetUI().GetPresentationFoundation().GetDataSourceWrapperTypeByName(wrapperName);

                    if (wrapperType != null)
                    {
                        break;
                    }
                }

                if (wrapperType == null)
                {
                    wrapperName = PresentationFoundationView.GetDataSourceWrapperNameForComponentTemplate(TemplatedParent.GetType());
                    throw new UvmlException(PresentationStrings.CannotFindViewModelWrapper.Format(wrapperName));
                }
            }

            var properties = wrapperType.GetProperties().Where(x => x.Name.StartsWith("__UPF_Expression")).ToList();
            var propertiesWithExpressions = from prop in properties
                                            let attr                       = (CompiledBindingExpressionAttribute)prop.GetCustomAttributes(typeof(CompiledBindingExpressionAttribute), false).Single()
                                                                  let expr = attr.Expression
                                                                             select new
            {
                Property   = prop,
                Expression = expr,
            };

            foreach (var prop in propertiesWithExpressions)
            {
                var key = new CompiledBindingExpressionKey(prop.Property.PropertyType, prop.Expression);
                compiledBindingExpressions.Add(key, prop.Property);
            }

            var uniques = compiledBindingExpressions.GroupBy(x => x.Key).Where(x => x.Count() == 1).ToList();

            foreach (var unique in uniques)
            {
                var key = new CompiledBindingExpressionKey(null, unique.Key.Expression);
                compiledBindingExpressions[key] = unique.Single().Value;
            }
        }
示例#12
0
        /// <summary>
        /// Updates the Presentation Foundation's pool of storyboard instances when the UI subsystem is updated.
        /// </summary>
        private void StoryboardInstancePool_Updating(IUltravioletSubsystem subsystem, UltravioletTime time)
        {
            if (pool == null)
            {
                return;
            }

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.PerformanceStats.BeginUpdate();

            pool.Update();

            upf.PerformanceStats.EndUpdate();
        }
示例#13
0
        /// <summary>
        /// Updates the state of the out-of-band renderer.
        /// </summary>
        public void Update()
        {
            if (renderTargetPool == null)
            {
                return;
            }

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.PerformanceStats.BeginUpdate();

            renderTargetPool.Update();

            upf.PerformanceStats.EndUpdate();
        }
示例#14
0
        /// <summary>
        /// Loads the control's component root from the control's associated template.
        /// </summary>
        private void LoadComponentRoot()
        {
            if (componentRoot != null)
            {
                throw new InvalidOperationException(PresentationStrings.ComponentRootAlreadyLoaded);
            }

            var template = Ultraviolet.GetUI().GetPresentationFoundation().ComponentTemplates.Get(this);

            if (template == null)
            {
                return;
            }

            this.ComponentRoot = UvmlLoader.LoadComponentTemplate(this, template);
        }
示例#15
0
        private void LoadPresentation()
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.RegisterKnownTypes(GetType().Assembly);

            if (!ShouldRunInServiceMode())
            {
                globalStyleSheet = GlobalStyleSheet.Create();
                globalStyleSheet.Append(content, "UI/DefaultUIStyles");
                upf.SetGlobalStyleSheet(globalStyleSheet);

                CompileBindingExpressions();
                upf.LoadCompiledExpressions();
            }
        }
示例#16
0
        protected override void OnLoadingContent()
        {
            this.content = ContentManager.Create("Content");
            LoadContentManifests(this.content);
            LoadLocalizationDatabases(this.content);
            LoadPresentation();

            GC.Collect(2);

            var screenService = new UIScreenService(content);
            var screen        = screenService.Get <ExampleScreen>();

            Ultraviolet.GetUI().GetScreens().Open(screen);

            base.OnLoadingContent();
        }
示例#17
0
        /// <summary>
        /// Updates the active clock instances when the UI subsystem is updated.
        /// </summary>
        private void StoryboardClockPool_Updating(IUltravioletSubsystem subsystem, UltravioletTime time)
        {
            if (pool == null)
            {
                return;
            }

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.PerformanceStats.BeginUpdate();

            pool.Update(time, (value, state) =>
            {
                value.Value.Update((UltravioletTime)state);
            });

            upf.PerformanceStats.EndUpdate();
        }
示例#18
0
        /// <inheritdoc/>
        protected override void Dispose(Boolean disposing)
        {
            if (Disposed)
            {
                return;
            }

            if (disposing)
            {
                if (Window != null && !Window.Disposed)
                {
                    Ultraviolet.GetUI().GetScreens(Window).Close(this, TimeSpan.Zero);
                }
            }

            SafeDispose.Dispose(pendingView);

            base.Dispose(disposing);
        }
示例#19
0
        /// <summary>
        /// Loads files necessary for the Presentation Foundation.
        /// </summary>
        private void LoadPresentation()
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.RegisterKnownTypes(GetType().Assembly);

            if (!ShouldRunInServiceMode())
            {
                var globalStyleSheet = new UvssDocument(Ultraviolet);
                globalStyleSheet.Append(content.Load <UvssDocument>("UI/DefaultUIStyles"));
                globalStyleSheet.Append(content.Load <UvssDocument>("UI/GameStyles"));
                upf.SetGlobalStyleSheet(globalStyleSheet);

                CompileBindingExpressions();
                upf.LoadCompiledExpressions();

                Diagnostics.DrawDiagnosticsVisuals = true;
            }
        }
示例#20
0
        private void CompileBindingExpressions()
        {
            if (!ShouldCompileBindingExpressions())
            {
                return;
            }

            var compilationFlags = CompileExpressionsFlags.None;

            if ((this.flags & GameFlags.CompileExpressions) == GameFlags.CompileExpressions)
            {
                compilationFlags |= CompileExpressionsFlags.ResolveContentFiles;
                compilationFlags |= CompileExpressionsFlags.IgnoreCache;
            }

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.CompileExpressionsIfSupported("Content", compilationFlags);
        }
示例#21
0
        /// <summary>
        /// Loads files necessary for the Presentation Foundation.
        /// </summary>
        protected void LoadPresentation()
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.RegisterKnownTypes(GetType().Assembly);

            if (!ShouldRunInServiceMode())
            {
                var reloadGlobalStyleSheet = new WatchedAssetReloadingHandler(() =>
                                                                              Ultraviolet.GetUI().GetPresentationFoundation().TrySetGlobalStyleSheet(globalStyleSheet.ToUvssDocument()));

                globalStyleSheet = new CompositeUvssDocument(Ultraviolet, reloadGlobalStyleSheet);
                globalStyleSheet.Append(content, "UI/DefaultUIStyles");
                globalStyleSheet.Append(content, "UI/GameStyles");
                reloadGlobalStyleSheet();

                CompileBindingExpressions();
                upf.LoadCompiledExpressions();
            }
        }
示例#22
0
        /// <summary>
        /// Appends a child document to the composite document.
        /// </summary>
        /// <param name="content"></param>
        /// <param name="asset"></param>
        public void Append(ContentManager content, String asset)
        {
            if (Ultraviolet.GetUI().WatchingViewFilesForChanges)
            {
                var child = content.LoadWatched <UvssDocument>(asset, () =>
                {
                    if (onReloading != null)
                    {
                        return(onReloading());
                    }

                    return(true);
                });
                children.Add(child);
            }
            else
            {
                var child = content.Load <UvssDocument>(asset);
                children.Add(child);
            }
        }
示例#23
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        /// <summary>
        /// Compiles the game's binding expressions.
        /// </summary>
        private void CompileBindingExpressions()
        {
            if (ShouldCompileBindingExpressions())
            {
                var upf = Ultraviolet.GetUI().GetPresentationFoundation();

                var flags = CompileExpressionsFlags.None;

                if (resolveContent)
                {
                    flags |= CompileExpressionsFlags.ResolveContentFiles;
                }

                if (compileExpressions)
                {
                    flags |= CompileExpressionsFlags.IgnoreCache;
                }

                upf.CompileExpressionsIfSupported("Content", flags);
            }
        }
示例#24
0
        protected override void OnLoadingContent()
        {
            this.content = ContentManager.Create("Content");

            LoadContentManifests();
            LoadPresentation();

            if (Ultraviolet.IsRunningInServiceMode)
            {
                CompileBindingExpressions();
                Environment.Exit(0);
            }
            else
            {
                this.screenService = new UIScreenService(content);

                var screen = screenService.Get <ExampleScreen>();
                Ultraviolet.GetUI().GetScreens().Open(screen);
            }

            base.OnLoadingContent();
        }
示例#25
0
        protected override void OnLoadingContent()
        {
            this.content = ContentManager.Create("Content");
            LoadContentManifests();

            var screenService = new UIScreenService(content);
            var screen        = screenService.Get <LoadingScreen>();

            screen.SetContentManager(this.content);
            screen.AddLoadingStep("Loading, please wait...");
            screen.AddLoadingStep(Ultraviolet.GetContent().Manifests["Global"]);
            screen.AddLoadingDelay(2500);
            screen.AddLoadingStep("Loading interface...");
            screen.AddLoadingStep(screenService.Load);
            screen.AddLoadingDelay(2500);
            screen.AddLoadingStep("Reticulating splines...");
            screen.AddLoadingDelay(2500);

            Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero);

            base.OnLoadingContent();
        }
示例#26
0
        /// <summary>
        /// Draws out-of-band elements to their render buffers.
        /// </summary>
        /// <param name="time">Time elapsed since the last call to <see cref="UltravioletContext.Draw(UltravioletTime)"/>.</param>
        public void DrawRenderTargets(UltravioletTime time)
        {
            Contract.EnsureNotDisposed(this, Disposed);

            if (registeredElements.Count == 0)
            {
                return;
            }

            var graphics = Ultraviolet.GetGraphics();

            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            upf.PerformanceStats.BeginDraw();

            try
            {
                isDrawingRenderTargets = true;

                foreach (var registeredElement in registeredElements)
                {
                    var element = (UIElement)registeredElement.Target;
                    if (element != null && element.OutOfBandRenderTarget != null)
                    {
                        element.OutOfBandRenderTarget.Value.IsReady = false;
                    }

                    if (element.View != null && !element.View.LayoutRoot.IsLoaded)
                    {
                        viewsNeedingLoading.Add(element.View);
                    }
                }

                foreach (var view in viewsNeedingLoading)
                {
                    view.EnsureIsLoaded();
                }
                viewsNeedingLoading.Clear();

                registeredElements.Sort(uiElementComparer);
                foreach (var registeredElement in registeredElements)
                {
                    var element = (UIElement)registeredElement.Target;
                    if (element == null)
                    {
                        deadReferences.Add(registeredElement);
                        continue;
                    }

                    if (element.View == null)
                    {
                        continue;
                    }

                    var bounds = default(RectangleD);
                    var effect = element.Effect;

                    var rtarget = element.OutOfBandRenderTarget.Value;
                    if (rtarget.ResizeForElement(element, out bounds))
                    {
                        for (var current = rtarget.Next; current != null; current = current.Next)
                        {
                            current.Resize(rtarget.Width, rtarget.Height);
                        }
                    }

                    var popup = element as Popup;
                    if (popup != null)
                    {
                        if (!popup.IsOpen)
                        {
                            continue;
                        }

                        element = popup.Root;
                    }

                    if (!element.TransformedVisualBounds.IsEmpty && !IsVisuallyDisconnectedFromRoot(element))
                    {
                        graphics.SetRenderTarget(rtarget.RenderTarget, Color.Transparent);
                        drawingContext.Reset(element.View.Display);

                        var visualParent             = VisualTreeHelper.GetParent(element) as UIElement;
                        var visualTransformOfParent  = (visualParent == null) ? popup.PopupTransformToView : visualParent.GetVisualTransformMatrix();
                        var visualTransformOfElement = element.GetVisualTransformMatrix(ref visualTransformOfParent);

                        rtarget.VisualTransform = visualTransformOfElement;
                        rtarget.VisualBounds    = bounds;

                        currentElementDrawingRenderTarget = element;

                        element.DrawToRenderTarget(time, drawingContext, rtarget.RenderTarget,
                                                   (popup != null) ? popup.PopupTransformToViewInDevicePixels : visualTransformOfParent);

                        if (rtarget.Next != null)
                        {
                            if (effect != null)
                            {
                                effect.DrawRenderTargets(drawingContext, element, rtarget);
                            }
                        }

                        currentElementDrawingRenderTarget = null;

                        rtarget.IsReady = true;
                    }
                }

                foreach (var deadReference in deadReferences)
                {
                    registeredElements.Remove(deadReference);
                }
            }
            finally
            {
                isDrawingRenderTargets            = false;
                currentElementDrawingRenderTarget = null;
            }
            deadReferences.Clear();

            graphics.SetRenderTarget(null, Color.Transparent);

            upf.PerformanceStats.EndDraw();
        }
示例#27
0
        /// <inheritdoc/>
        protected override bool OnValidating(String path, UvssDocument asset)
        {
            var upf = Ultraviolet.GetUI().GetPresentationFoundation();

            return(upf.TrySetGlobalStyleSheet(this));
        }
示例#28
0
        /// <summary>
        /// Loads the screen's panel definition from the specified asset.
        /// </summary>
        /// <param name="asset">The name of the asset that contains the panel definition.</param>
        /// <returns>The panel definition that was loaded from the specified asset.</returns>
        protected virtual UIPanelDefinitionWrapper LoadPanelDefinition(String asset)
        {
            if (String.IsNullOrEmpty(asset))
            {
                return(null);
            }

            var watch = Ultraviolet.GetUI().WatchingViewFilesForChanges;

            if (watch)
            {
                var definition = LocalContent.LoadWatched <UIPanelDefinition>(asset, () =>
                {
                    if (State == UIPanelState.Open)
                    {
                        var currentViewModel = View?.ViewModel;
                        var currentView      = View;
                        if (currentView != null)
                        {
                            currentView.OnClosing();
                            currentView.OnClosed();
                            UnloadView();
                        }

                        FinishLoadingView();

                        var updatedView = View;
                        if (updatedView != null)
                        {
                            try
                            {
                                if (currentViewModel != null)
                                {
                                    updatedView.SetViewModel(currentViewModel);
                                }

                                updatedView.OnOpening();
                                updatedView.OnOpened();
                            }
                            catch (Exception e)
                            {
                                UnloadView();

                                Debug.WriteLine(UltravioletStrings.ExceptionDuringViewReloading);
                                Debug.WriteLine(e);

                                return(false);
                            }
                        }
                    }
                    return(true);
                });

                foreach (var styleSheetAsset in definition.Value.StyleSheetAssets)
                {
                    LocalContent.AddWatchedDependency(asset, styleSheetAsset);
                }

                return(new UIPanelDefinitionWrapper(definition));
            }
            else
            {
                var definition = LocalContent.Load <UIPanelDefinition>(asset);
                return(new UIPanelDefinitionWrapper(definition));
            }
        }
示例#29
0
            /// <summary>
            /// Draws the diagnostics panel to the current window.
            /// </summary>
            public void Draw()
            {
                LoadContentIfNecessary();

                var window = Ultraviolet.GetPlatform().Windows.GetCurrent();

                if (window == null)
                {
                    throw new InvalidOperationException();
                }

                var upf = Ultraviolet.GetUI().GetPresentationFoundation();

                var panelWidth  = 400;
                var panelHeight = 16f + (7.5f * font.Regular.LineSpacing);
                var panelArea   = new RectangleF((window.Compositor.Width - panelWidth) / 2, 0, panelWidth, panelHeight);

                var colorHeader    = Color.Yellow;
                var colorSubheader = new Color(200, 200, 0);

                var colWidth = (panelWidth - 24) / 3;
                var xCol1    = panelArea.X + 8f;
                var xCol2    = xCol1 + colWidth + 8f;
                var xCol3    = xCol2 + colWidth + 8f;

                var yLine = 8f;

                spriteBatch.Begin();
                spriteBatch.Draw(blankTexture, panelArea, Color.Black * 0.5f);

                spriteBatch.DrawString(font, "MEMORY", new Vector2(xCol1, yLine), colorHeader);
                spriteBatch.DrawString(font, "UPDATE", new Vector2(xCol2, yLine), colorHeader);
                spriteBatch.DrawString(font, "DRAW", new Vector2(xCol3, yLine), colorHeader);

                yLine += font.Regular.LineSpacing;

                formatter.Reset();
                formatter.AddArgument(GC.GetTotalMemory(false) / 1024.0);
                formatter.Format("{0:decimals:2} Kb", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol1, yLine), Color.White);

                formatter.Reset();
                formatter.AddArgument(upf.PerformanceStats.TimeInUpdateLastFrame.TotalMilliseconds);
                formatter.Format("{0:decimals:2} ms", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol2, yLine), Color.White);

                formatter.Reset();
                formatter.AddArgument(upf.PerformanceStats.TimeInDrawLastFrame.TotalMilliseconds);
                formatter.Format("{0:decimals:2} ms", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol3, yLine), Color.White);

                yLine += font.Regular.LineSpacing * 1.5f;

                spriteBatch.DrawString(font, "POOLS", new Vector2(xCol1, yLine), colorHeader);

                yLine += font.Regular.LineSpacing;

                spriteBatch.DrawString(font, "Simple Clock", new Vector2(xCol1, yLine), colorSubheader);
                spriteBatch.DrawString(font, "Storyboard Instance", new Vector2(xCol2, yLine), colorSubheader);
                spriteBatch.DrawString(font, "Storyboard Clock", new Vector2(xCol3, yLine), colorSubheader);

                yLine += font.Regular.LineSpacing;

                formatter.Reset();
                formatter.AddArgument(SimpleClockPool.Instance.Active);
                formatter.AddArgument(SimpleClockPool.Instance.Available);
                formatter.AddArgument(SimpleClockPool.Instance.Active + SimpleClockPool.Instance.Available);
                formatter.Format("{0} / {1} [{2}]", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol1, yLine), Color.White);

                formatter.Reset();
                formatter.AddArgument(StoryboardInstancePool.Instance.Active);
                formatter.AddArgument(StoryboardInstancePool.Instance.Available);
                formatter.AddArgument(StoryboardInstancePool.Instance.Active + StoryboardInstancePool.Instance.Available);
                formatter.Format("{0} / {1} [{2}]", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol2, yLine), Color.White);

                formatter.Reset();
                formatter.AddArgument(StoryboardClockPool.Instance.Active);
                formatter.AddArgument(StoryboardClockPool.Instance.Available);
                formatter.AddArgument(StoryboardClockPool.Instance.Active + StoryboardClockPool.Instance.Available);
                formatter.Format("{0} / {1} [{2}]", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol3, yLine), Color.White);

                yLine += font.Regular.LineSpacing;

                spriteBatch.DrawString(font, "OOB Render Target", new Vector2(xCol1, yLine), colorSubheader);
                spriteBatch.DrawString(font, "Weak Refs", new Vector2(xCol2, yLine), colorSubheader);

                yLine += font.Regular.LineSpacing;

                formatter.Reset();
                formatter.AddArgument(upf.OutOfBandRenderer.ActiveRenderTargets);
                formatter.AddArgument(upf.OutOfBandRenderer.AvailableRenderTargets);
                formatter.AddArgument(upf.OutOfBandRenderer.ActiveRenderTargets + upf.OutOfBandRenderer.AvailableRenderTargets);
                formatter.Format("{0} / {1} [{2}]", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol1, yLine), Color.White);

                formatter.Reset();
                formatter.AddArgument(WeakReferencePool.Instance.Active);
                formatter.AddArgument(WeakReferencePool.Instance.Available);
                formatter.AddArgument(WeakReferencePool.Instance.Active + WeakReferencePool.Instance.Available);
                formatter.Format("{0} / {1} [{2}]", buffer);

                spriteBatch.DrawString(font, buffer, new Vector2(xCol2, yLine), Color.White);

                spriteBatch.End();
            }