示例#1
0
        protected override void OnUpdating(UltravioletTime time)
        {
            this.sprite.Update(time);

            if (time.TotalTime.TotalMilliseconds > 250 && !controller1.IsPlaying)
            {
                controller1.PlayAnimation(sprite["Explosion"]);
            }
            if (time.TotalTime.TotalMilliseconds > 500 && !controller2.IsPlaying)
            {
                controller2.PlayAnimation(sprite["Explosion"]);
            }
            if (time.TotalTime.TotalMilliseconds > 750 && !controller3.IsPlaying)
            {
                controller3.PlayAnimation(sprite["Explosion"]);
            }
            if (time.TotalTime.TotalMilliseconds > 1000 && !controller4.IsPlaying)
            {
                controller4.PlayAnimation(sprite["Explosion"]);
            }

            controller1.Update(time);
            controller2.Update(time);
            controller3.Update(time);
            controller4.Update(time);

            if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
            {
                Exit();
            }
            base.OnUpdating(time);
        }
示例#2
0
        protected override void OnDrawing(UltravioletTime time)
        {
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);

            var settings = new TextLayoutSettings(spriteFont, null, null, TextFlags.Standard);

            if (Ultraviolet.Platform == UltravioletPlatform.Android || Ultraviolet.Platform == UltravioletPlatform.iOS)
            {
                textRenderer.Draw(spriteBatch, "Tap the screen to reset the scrolling text.",
                                  Vector2.One * 8f, Color.White, settings);
            }
            else
            {
                textRenderer.Draw(spriteBatch, $"Press {Ultraviolet.GetInput().GetActions().ResetScrollingText.Primary} to reset the scrolling text.",
                                  Vector2.One * 8f, Color.White, settings);
            }

            var window = Ultraviolet.GetPlatform().Windows.GetPrimary();
            var x      = (window.DrawableSize.Width - textBlock.Width.Value) / 2;
            var y      = (window.DrawableSize.Height - textBlock.Height.Value) / 2;

            textBlock.Draw(time, spriteBatch, new Vector2(x, y), Color.White);

            spriteBatch.End();

            base.OnDrawing(time);
        }
示例#3
0
        /// <summary>
        /// Updates the opacity of the item's highlight.
        /// </summary>
        private void UpdateHighlightOpacity()
        {
            var isHighlit = false;

            if (!isHighlit && HighlightOnSelect && IsSelected)
            {
                isHighlit = true;
            }

            if (!isHighlit && HighlightOnMouseOver && IsMouseOver)
            {
                isHighlit = true;
            }

            if (!isHighlit && HighlightOnTouchOver && AreAnyTouchesOver)
            {
                var touchDevice = Ultraviolet.GetInput().GetFirstRegisteredTouchDevice();
                if (touchDevice != null)
                {
                    foreach (var touch in TouchesOver)
                    {
                        if (touchDevice.IsFirstTouchInGesture(touch))
                        {
                            isHighlit = true;
                            break;
                        }
                    }
                }
            }

            HighlightOpacity = isHighlit ? 1.0 : 0.0;
        }
示例#4
0
        /// <inheritdoc/>
        public void RegisterImportersAndProcessors(IEnumerable <Assembly> additionalAssemblies)
        {
            Contract.EnsureNot(registered, UltravioletStrings.ContentHandlersAlreadyRegistered);

            var asmUltravioletCore = typeof(UltravioletContext).Assembly;
            var asmUltravioletImpl = Ultraviolet.GetType().Assembly;

            var asmUltravioletPlatform = Ultraviolet.GetPlatform().GetType().Assembly;
            var asmUltravioletContent  = Ultraviolet.GetContent().GetType().Assembly;
            var asmUltravioletGraphics = Ultraviolet.GetGraphics().GetType().Assembly;
            var asmUltravioletAudio    = Ultraviolet.GetAudio().GetType().Assembly;
            var asmUltravioletInput    = Ultraviolet.GetInput().GetType().Assembly;
            var asmUltravioletUI       = Ultraviolet.GetUI().GetType().Assembly;

            var assemblies = new[] {
                asmUltravioletCore,
                asmUltravioletImpl,
                asmUltravioletPlatform,
                asmUltravioletContent,
                asmUltravioletGraphics,
                asmUltravioletAudio,
                asmUltravioletInput,
                asmUltravioletUI
            }.Union(additionalAssemblies ?? Enumerable.Empty <Assembly>()).Where(x => x != null).Distinct();

            foreach (var asm in assemblies)
            {
                importers.RegisterAssembly(asm);
                processors.RegisterAssembly(asm);
            }

            registered = true;
        }
示例#5
0
        protected override void OnUpdating(UltravioletTime time)
        {
            // ACTION: Save Image
            if (Ultraviolet.GetInput().GetActions().SaveImage.IsPressed() || (Ultraviolet.GetInput().GetPrimaryTouchDevice()?.WasTapped() ?? false))
            {
                content.Load <SoundEffect>(GlobalSoundEffectID.Shutter).Play();

                // The SurfaceSaver class contains platform-specific functionality needed to write image
                // data to streams. We can pass a render target directly to the SaveAsPng() or SaveAsJpg() methods.
                var saver = SurfaceSaver.Create();

                // The Android and iOS platforms have restrictions on where you can save files, so we'll just
                // save to the photo gallery on those devices. We'll use a partial method to implement
                // this platform-specific behavior.
                SaveImage(saver, rtarget);

                // Alternatively, we could populate an array with the target's data using the GetData() method...
                //     var data = new Color[rtarget.Width * rtarget.Height];
                //     rtarget.GetData(data);
            }

            // ACTION: Exit Application
            if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
            {
                Exit();
            }

            // Fade out save confirmation message
            if (confirmMsgOpacity > 0)
            {
                confirmMsgOpacity -= (1.0 / 4.0) * time.ElapsedTime.TotalSeconds;
            }

            base.OnUpdating(time);
        }
示例#6
0
 /// <summary>
 /// Updates the combo box's input capture state.
 /// </summary>
 private void UpdateInputCapture(Boolean captured)
 {
     if (captured)
     {
         if (Ultraviolet.GetInput().IsMouseCursorAvailable)
         {
             Mouse.Capture(View, this, CaptureMode.SubTree);
         }
         else
         {
             Touch.CaptureNew(View, this, CaptureMode.SubTree);
         }
     }
     else
     {
         if (Ultraviolet.GetInput().IsMouseCursorAvailable)
         {
             if (IsMouseCaptured)
             {
                 Mouse.Capture(View, null, CaptureMode.None);
             }
         }
         else
         {
             if (AreNewTouchesCaptured)
             {
                 Touch.CaptureNew(View, null, CaptureMode.None);
             }
         }
     }
 }
示例#7
0
        /// <summary>
        /// Handles SDL2's MOUSEBUTTONUP event.
        /// </summary>
        private void OnMouseButtonUp(ref SDL_MouseButtonEvent evt)
        {
            if (!Ultraviolet.GetInput().EmulateMouseWithTouchInput&& evt.which == SDL_TOUCH_MOUSEID)
            {
                return;
            }

            var window = Ultraviolet.GetPlatform().Windows.GetByID((int)evt.windowID);
            var button = GetUltravioletButton(evt.button);

            this.states[(int)button].OnUp();

            if (evt.clicks == 1)
            {
                buttonStateClicks |= (uint)SDL_BUTTON(evt.button);
                OnClick(window, button);
            }

            if (evt.clicks == 2)
            {
                buttonStateDoubleClicks |= (uint)SDL_BUTTON(evt.button);
                OnDoubleClick(window, button);
            }

            OnButtonReleased(window, button);
        }
示例#8
0
        /// <inheritdoc/>
        protected override void OnGenericInteraction(UltravioletResource device, ref RoutedEventData data)
        {
            Ultraviolet.GetInput().ShowSoftwareKeyboard(KeyboardMode);
            data.Handled = true;

            base.OnGenericInteraction(device, ref data);
        }
示例#9
0
        protected override void OnLoadingContent()
        {
            //TODO: Attach & Detach Window & Apply changes
            var gfx = Ultraviolet.GetGraphics();

            Ultraviolet.GetPlatform().Windows.GetPrimary().Caption = "Project Spark Test";
            Ultraviolet.GetPlatform().Windows.GetPrimary().ClientSize = new Size2(1280, 720);
            camera   = new Camera();
            _content = ContentManager.Create("Content");
            Resources.ContentManager = _content;
            LoadInputBindings();
            Resources.Input = Ultraviolet.GetInput();
            Resources.gfx   = Ultraviolet.GetGraphics();
            tr = new TextRenderer();
            tr.RegisterGlyphShader("shaky", new Shaky());
            tr.RegisterGlyphShader("wavy", new Wavy());
            spriteBatch = SpriteBatch.Create();

            LoadContentManifests();
            base.OnLoadingContent();

            Anonymous = _content.Load <SpriteFont>(GlobalFontID.Anonymous16);
            Rabelo    = _content.Load <SpriteFont>(GlobalFontID.Rabelo16);
            Trebuchet = _content.Load <SpriteFont>(GlobalFontID.TrebuchetMS16);

            States.Push(new MainMenuState());
        }
示例#10
0
 protected override void OnUpdating(UltravioletTime time)
 {
     if (Ultraviolet.GetInput().GetKeyboard().IsKeyPressed(Key.Escape))
     {
         Exit();
     }
     base.OnUpdating(time);
 }
示例#11
0
 /// <summary>
 /// Called when the application state is being updated.
 /// </summary>
 /// <param name="time">Time elapsed since the last call to Update.</param>
 protected override void OnUpdating(UltravioletTime time)
 {
     if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
     {
         Exit();
     }
     base.OnUpdating(time);
 }
示例#12
0
        /// <summary>
        /// Flags the device as registered.
        /// </summary>
        private void Register()
        {
            var input = (SDL2UltravioletInput)Ultraviolet.GetInput();

            if (input.RegisterTouchDevice(this))
            {
                isRegistered = true;
            }
        }
示例#13
0
        protected override void OnUpdating(UltravioletTime time)
        {
            foreach (var soundEffectPlayer in soundEffectPlayers)
            {
                soundEffectPlayer.Update(time);
            }

            var touch = Ultraviolet.GetInput().GetPrimaryTouchDevice();

            if (touch != null && touch.WasTapped())
            {
                soundEffectPlayers[nextPlayerInSequence].Play(soundEffect);
                nextPlayerInSequence = (nextPlayerInSequence + 1) % soundEffectPlayers.Length;
            }

            var keyboard = Ultraviolet.GetInput().GetKeyboard();

            if (keyboard.IsKeyPressed(Key.D1))
            {
                soundEffectPlayers[0].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D2))
            {
                soundEffectPlayers[1].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D3))
            {
                soundEffectPlayers[2].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D4))
            {
                soundEffectPlayers[3].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D5))
            {
                soundEffectPlayers[4].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D6))
            {
                soundEffectPlayers[5].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D7))
            {
                soundEffectPlayers[6].Play(soundEffect);
            }
            if (keyboard.IsKeyPressed(Key.D8))
            {
                soundEffectPlayers[7].Play(soundEffect);
            }

            if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
            {
                Exit();
            }

            base.OnUpdating(time);
        }
示例#14
0
        /// <summary>
        /// Flags the device as registered.
        /// </summary>
        private void Register(UInt32 windowID)
        {
            var input = (SDL2UltravioletInput)Ultraviolet.GetInput();

            if (input.RegisterMouseDevice(this))
            {
                isRegistered = true;
            }
        }
示例#15
0
        public Game()
            : base("FaustVX", "My Test1")
        {
            _gravityThread = new Thread(CalculateGravityField);

            void CalculateGravityField()
            {
                var size   = 8;
                var window = Ultraviolet.GetPlatform().Windows.GetPrimary();

                while (true)
                {
                    if (_ship is Ship ship && _movers?.ToArray() is CelestialBody[] movers && SelectedMover is var selectedMover)
                    {
                        var windowSize   = new Vector2(window.ClientSize.Width, window.ClientSize.Height);
                        var centerWindow = windowSize / 2;

                        var width  = (window.ClientSize.Width / size) + 1;
                        var height = (window.ClientSize.Height / size) + 1;
                        var field  = new (Rectangle rect, Color color)[width, height];
                        var half   = size / 2f;
#if DEBUG
                        var mouse = Ultraviolet.GetInput().GetMouse().Position;
#endif
                        var offset = TotalOffset - centerWindow;

                        for (var x = 0; x < width; x++)
                        {
                            for (var y = 0; y < height; y++)
                            {
                                var position = new Vector2(x * size + half, y * size + half) + offset;

                                var force = Vector2.Zero;
                                for (int i = 0; i < movers.Length; i++)
                                {
                                    var mover = movers[i];
                                    if ((mover.Position - position).LengthSquared() >= mover.CalculateGravityRadiusSquared(1, Globals.MinimumGravityForCalculation))
                                    {
                                        continue;
                                    }
                                    mover.CalculateGravity(position, 1, out _, out var force2);
                                    force += force2;
                                }
                                var magnitude = force.Length();
#if DEBUG
                                var rect = new RectangleF(position.X, position.Y, size, size);
                                if (rect.Contains(mouse.X + offset.X, mouse.Y + offset.Y))
                                {
                                    Ultraviolet.GetPlatform().Windows.GetPrimary().Caption += $" -- pointed gravity: {magnitude:0.00000}m/s/s";
                                }
#endif

                                magnitude *= Globals.G / 2;
                                var color = magnitude <= 1 ? Color.Green.Interpolate(Color.Blue, EasingFunction(magnitude, 3)) : Color.Red.Interpolate(Color.Blue, 1 / (magnitude));

                                field[x, y] = (new Rectangle(x * size, y * size, size, size), color);
示例#16
0
        /// <summary>
        /// Releases resources associated with the input devices.
        /// </summary>
        private void QuitInput()
        {
            var input    = Ultraviolet.GetInput();
            var keyboard = input.GetKeyboard();

            if (keyboard != null)
            {
                keyboard.TextInput -= this.Keyboard_TextInput;
            }
        }
示例#17
0
        /// <summary>
        /// Handles SDL2's MOUSEMOTION event.
        /// </summary>
        private void OnMouseMotion(ref SDL_MouseMotionEvent evt)
        {
            if (!Ultraviolet.GetInput().EmulateMouseWithTouchInput&& evt.which == SDL_TOUCH_MOUSEID)
            {
                return;
            }

            SetMousePosition(evt.windowID, evt.x, evt.y);
            OnMoved(window, evt.x, evt.y, evt.xrel, evt.yrel);
        }
示例#18
0
        /// <inheritdoc/>
        protected override void OnLostKeyboardFocus(KeyboardDevice device, IInputElement oldFocus, IInputElement newFocus, ref RoutedEventData data)
        {
            Ultraviolet.GetInput().HideSoftwareKeyboard();

            if (TextEditor != null)
            {
                TextEditor.HandleLostKeyboardFocus();
            }

            base.OnLostKeyboardFocus(device, oldFocus, newFocus, ref data);
        }
示例#19
0
 /// <inheritdoc/>
 protected override void OnTouchLeave(TouchDevice device, Int64 id, RoutedEventData data)
 {
     if (!Ultraviolet.GetInput().IsMouseCursorAvailable)
     {
         if (device.IsFirstTouchInGesture(id))
         {
             IsPressed = false;
         }
     }
     base.OnTouchLeave(device, id, data);
 }
示例#20
0
        protected override void OnLoadingContent()
        {
            this.content             = ContentManager.Create("Content");
            spriteBatch              = SpriteBatch.Create();
            Keyboard                 = Ultraviolet.GetInput().GetKeyboard();
            Keyboard.ButtonReleased += Keyboard_ButtonReleased;

            // TODO: Load content here

            base.OnLoadingContent();
        }
示例#21
0
        protected override void OnDrawing(UltravioletTime time)
        {
            var window = Ultraviolet.GetPlatform().Windows.GetCurrent();
            var input  = Ultraviolet.GetInput();

            if (input.GetKeyboard().IsKeyDown(Key.Backslash))
            {
                window.Position = new Point2(0, 40);
            }
            this.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            _colorList  = new List <Color>();
            cpu._Halted = false;
            cpu.Loop();
            for (int y = 0; y < _height; y++)
            {
                for (int yScale = 0; yScale < _scale; yScale++)
                {
                    for (int x = 0; x < _width; x++)
                    {
                        for (int xScale = 0; xScale < _scale; xScale++)
                        {
                            switch (cpu._PPU._frameData[y, x])
                            {
                            case 0:
                                _colorList.Add(_white);
                                break;

                            case 1:
                                _colorList.Add(_dark);
                                break;

                            case 2:
                                _colorList.Add(_light);
                                break;

                            case 3:
                                _colorList.Add(_black);
                                break;
                            }
                        }
                    }
                }
            }
            _canvas.Clear(_black);
            _canvas.SetData(_colorList.ToArray());
            _canvas.Flip(SurfaceFlipDirection.Vertical);
            _frameBuffer.SetData(_canvas);
            this.spriteBatch.Flush();
            this.spriteBatch.Draw(_frameBuffer, new Vector2(0, 0), null, Color.White, 0f, new Vector2(0, 0), 1, SpriteEffects.None, 0f);
            this.spriteBatch.End();

            _canvas.Clear(_black);
            base.OnDrawing(time);
        }
示例#22
0
        /// <inheritdoc/>
        protected override void OnGotKeyboardFocus(KeyboardDevice device, IInputElement oldFocus, IInputElement newFocus, RoutedEventData data)
        {
            UpdateTextInputRegion();
            Ultraviolet.GetInput().ShowSoftwareKeyboard(KeyboardMode);

            if (TextEditor != null)
            {
                TextEditor.HandleGotKeyboardFocus();
            }

            base.OnGotKeyboardFocus(device, oldFocus, newFocus, data);
        }
示例#23
0
 /// <inheritdoc/>
 protected override void OnTouchEnter(TouchDevice device, Int64 id, RoutedEventData data)
 {
     if (!Ultraviolet.GetInput().IsMouseCursorAvailable)
     {
         if (device.IsFirstTouchInGesture(id) && ClickMode == ClickMode.Hover)
         {
             OnClick();
             OnClickByUser();
         }
     }
     base.OnTouchEnter(device, id, data);
 }
示例#24
0
 /// <inheritdoc/>
 protected override void OnTouchTap(TouchDevice device, Int64 id, Double x, Double y, RoutedEventData data)
 {
     if (!Ultraviolet.GetInput().IsMouseCursorAvailable)
     {
         if (device.IsFirstTouchInGesture(id))
         {
             HandleReleased(checkMousePosition: false);
             data.Handled = true;
         }
     }
     base.OnTouchTap(device, id, x, y, data);
 }
示例#25
0
 /// <inheritdoc/>
 protected override void OnTouchDown(TouchDevice device, Int64 id, Double x, Double y, Single pressure, RoutedEventData data)
 {
     if (!Ultraviolet.GetInput().IsMouseCursorAvailable)
     {
         if (device.IsFirstTouchInGesture(id))
         {
             HandlePressed();
             data.Handled = true;
         }
     }
     base.OnTouchDown(device, id, x, y, pressure, data);
 }
示例#26
0
        /// <summary>
        /// Called when the application state is being updated.
        /// </summary>
        /// <param name="uv">The Ultraviolet context.</param>
        /// <param name="time">Time elapsed since the last call to Update.</param>
        protected override void OnUpdating(UltravioletTime time)
        {
            if (Ultraviolet.GetInput().GetActions().MoveLeft.IsPressed() || Ultraviolet.GetInput().GetActions().MoveLeft.IsDown())
            {
                MoveGameObject(new Vec2(-30, 0), playerObj);
            }
            if (Ultraviolet.GetInput().GetActions().MoveRight.IsPressed() || Ultraviolet.GetInput().GetActions().MoveRight.IsDown())
            {
                MoveGameObject(new Vec2(+30, 0), playerObj);
            }
            if (Ultraviolet.GetInput().GetActions().Shoot.IsPressed())
            {
                //retrieve projectiles from shooting
                Projectile[] temp = playerObj.playerWeapon.pattern.ShootWeapon(playerObj.position, new Vector2(mouse.X, mouse.Y));

                //add returned projectiles to the queue
                for (int i = 0; i < temp.Length; i++)
                {
                    gameProjectiles.Enqueue(temp[i]);
                }
            }
            if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
            {
                Exit();
            }

            if (Ultraviolet.GetInput().GetActions().Jump.IsPressed())
            {
                //physicsTestObject.body2D.ApplyImpulse(new Vec2(0F, -20F), new Vec2(0F, 0F));
            }

            //FIRE THE BULLETS (just 1) (and apply sprites as they appear)
            if (gameProjectiles.Count >= 1)
            {
                firedBullet                = gameProjectiles.Dequeue();
                firedBullet.sprite         = content.Load <Sprite>(GlobalSpriteID.Brown_Kernel);
                firedBullet.animationIndex = 0;
                firedBullet.animations     = new SpriteAnimationController[] { sprite["Brown_Kernel"].Controller };
                firedBullet.SetupBodyFromSprite(physicsWorld);
                firedBullet.body2D.ApplyForce(firedBullet.fireDirection.ToWorldVector(), firedBullet.position.ToWorldVector());

                firingBullet = true;
            }
            else
            {
                firingBullet = false;
            }

            physicsWorld.Step(1F / 60F, 10, 10);
            playerObj.position = playerObj.body2D.GetPosition().ToScreenVector();

            base.OnUpdating(time);
        }
示例#27
0
        /// <inheritdoc/>
        protected override void OnUpdating(UltravioletTime time)
        {
            // ACTION: Save Image
            if (Ultraviolet.GetInput().GetActions().SaveImage.IsPressed() || (Ultraviolet.GetInput().GetTouchDevice()?.WasTapped() ?? false))
            {
                content.Load <SoundEffect>(GlobalSoundEffectID.Shutter).Play();

                // The SurfaceSaver class contains platform-specific functionality needed to write image
                // data to files. We can pass a render target directly to the SaveAsPng() or SaveAsJpg() methods.
                var saver    = SurfaceSaver.Create();
                var filename = $"output-{DateTime.Now:yyyyMMdd-HHmmss}.png";
                var path     = filename;

#if ANDROID
                var dir = Android.OS.Environment.GetExternalStoragePublicDirectory(
                    Android.OS.Environment.DirectoryPictures).AbsolutePath;
                path = Path.Combine(dir, filename);
#endif

                using (var stream = File.OpenWrite(path))
                    saver.SaveAsPng(rtarget, stream);

#if ANDROID
                Android.Media.MediaScannerConnection.ScanFile(ApplicationContext, new String[] { path },
                                                              new String[] { Android.Webkit.MimeTypeMap.Singleton.GetMimeTypeFromExtension("png") }, null);

                confirmMsgText    = $"Image saved to photo gallery";
                confirmMsgOpacity = 1;
#else
                confirmMsgText    = $"Image saved to {filename}";
                confirmMsgOpacity = 1;
#endif

                // Alternatively, we could populate an array with the target's data using the GetData() method...
                //     var data = new Color[rtarget.Width * rtarget.Height];
                //     rtarget.GetData(data);
            }

            // ACTION: Exit Application
            if (Ultraviolet.GetInput().GetActions().ExitApplication.IsPressed())
            {
                Exit();
            }

            // Fade out save confirmation message
            if (confirmMsgOpacity > 0)
            {
                confirmMsgOpacity -= (1.0 / 4.0) * time.ElapsedTime.TotalSeconds;
            }

            base.OnUpdating(time);
        }
示例#28
0
        /// <inheritdoc/>
        protected override void OnGotKeyboardFocus(KeyboardDevice device, IInputElement oldFocus, IInputElement newFocus, ref RoutedEventData data)
        {
            Ultraviolet.GetInput().ShowSoftwareKeyboard(KeyboardMode.Text);

            if (PART_Editor != null)
            {
                PART_Editor.HandleGotKeyboardFocus();
            }

            UpdateIsSelectionActive();

            base.OnGotKeyboardFocus(device, oldFocus, newFocus, ref data);
        }
示例#29
0
        /// <summary>
        /// Handles SDL2's MOUSEWHEEL event.
        /// </summary>
        private void OnMouseWheel(ref SDL_MouseWheelEvent evt)
        {
            if (!Ultraviolet.GetInput().EmulateMouseWithTouchInput&& evt.which == SDL_TOUCH_MOUSEID)
            {
                return;
            }

            var window = Ultraviolet.GetPlatform().Windows.GetByID((int)evt.windowID);

            wheelDeltaX = evt.x;
            wheelDeltaY = evt.y;
            OnWheelScrolled(window, evt.x, evt.y);
        }
        /// <inheritdoc/>
        protected override void OnLostKeyboardFocus(KeyboardDevice device, IInputElement oldFocus, IInputElement newFocus, RoutedEventData data)
        {
            Ultraviolet.GetInput().HideSoftwareKeyboard();

            if (PART_Editor != null)
            {
                PART_Editor.HandleLostKeyboardFocus();
            }

            UpdateIsSelectionActive();

            base.OnLostKeyboardFocus(device, oldFocus, newFocus, data);
        }