/*para garantir o sincronismo!!! */
	public void SetLifeBarUi(){
        if(! uiManagement)
            uiManagement = FindObjectOfType<UiManagement>();
        
        uiManagement.SetPlayerlifeBarUI();
        uiManagement.UpdatePlayerlifeBarUI();    
    }
	 public void setUiManagementReference(){
        try{
            uiManagement = FindObjectOfType<UiManagement>();
            uiManagement.SetPlayerlifeBarUI();
            uiManagement.UpdatePlayerlifeBarUI();
            uiManagement.UpdateWeaponIcon();
        }catch(System.Exception e){
            Debug.LogWarning(e);
        }
    }