示例#1
0
 private void SetReference()
 {
     if (cash > 0)
     {
         uiManagement = FindObjectOfType <UiManagement>();
     }
 }
	/*para garantir o sincronismo!!! */
	public void SetLifeBarUi(){
        if(! uiManagement)
            uiManagement = FindObjectOfType<UiManagement>();
        
        uiManagement.SetPlayerlifeBarUI();
        uiManagement.UpdatePlayerlifeBarUI();    
    }
示例#3
0
 private void SetRefs()
 {
     uiManagement = FindObjectOfType <UiManagement>();
     uiManagement.SetBossLifeBarUIVisibility(true);
     uiManagement.setBosslifeBarUI();
     uiManagement.updateBosslifeBarUI();
     bossSpriteManager = GetComponent <BossSpriteManager>();
 }
	 public void setUiManagementReference(){
        try{
            uiManagement = FindObjectOfType<UiManagement>();
            uiManagement.SetPlayerlifeBarUI();
            uiManagement.UpdatePlayerlifeBarUI();
            uiManagement.UpdateWeaponIcon();
        }catch(System.Exception e){
            Debug.LogWarning(e);
        }
    }
示例#5
0
 private void SetReferences()
 {
     bossMoveManager   = GetComponent <BossMoveManager>();
     bossHealthManager = GetComponent <BossHealthManager>();
     bossSpriteManager = GetComponent <BossSpriteManager>();
     uiManagement      = FindObjectOfType <UiManagement>();
     bossesContainer   = FindObjectOfType <BossesContainer>();
     audioManager      = AudioManager.getInstance();
     SetFireParts();
 }
示例#6
0
    private void setReferences()
    {
        level                = FindObjectOfType <Level>();
        uiManagement         = FindObjectOfType <UiManagement>();
        playerStatus         = FindObjectOfType <PlayerStatus>();
        audioManager         = AudioManager.getInstance();
        playerItensManager   = gameObject.GetComponent <PlayerItensManager>();
        playerFireManager    = gameObject.GetComponent <PlayerFireManager>();
        playerHealthManager  = gameObject.GetComponent <PlayerHealthManager>();
        playerSpritesManager = gameObject.GetComponent <PlayerSpritesManager>();
        playerMoveManager    = gameObject.GetComponent <PlayerMoveManager>();

        //audioManager = FindObjectOfType<AudioManager>();
    }
示例#7
0
 private void Awake()
 {
     uiManagement = FindObjectOfType <UiManagement>();
     SetSpeed();
     SetShadow();
 }
 private void SetRefs()
 {
     uiManagement = FindObjectOfType <UiManagement>();
     player       = FindObjectOfType <Player>();
 }