private void SetReference() { if (cash > 0) { uiManagement = FindObjectOfType <UiManagement>(); } }
/*para garantir o sincronismo!!! */ public void SetLifeBarUi(){ if(! uiManagement) uiManagement = FindObjectOfType<UiManagement>(); uiManagement.SetPlayerlifeBarUI(); uiManagement.UpdatePlayerlifeBarUI(); }
private void SetRefs() { uiManagement = FindObjectOfType <UiManagement>(); uiManagement.SetBossLifeBarUIVisibility(true); uiManagement.setBosslifeBarUI(); uiManagement.updateBosslifeBarUI(); bossSpriteManager = GetComponent <BossSpriteManager>(); }
public void setUiManagementReference(){ try{ uiManagement = FindObjectOfType<UiManagement>(); uiManagement.SetPlayerlifeBarUI(); uiManagement.UpdatePlayerlifeBarUI(); uiManagement.UpdateWeaponIcon(); }catch(System.Exception e){ Debug.LogWarning(e); } }
private void SetReferences() { bossMoveManager = GetComponent <BossMoveManager>(); bossHealthManager = GetComponent <BossHealthManager>(); bossSpriteManager = GetComponent <BossSpriteManager>(); uiManagement = FindObjectOfType <UiManagement>(); bossesContainer = FindObjectOfType <BossesContainer>(); audioManager = AudioManager.getInstance(); SetFireParts(); }
private void setReferences() { level = FindObjectOfType <Level>(); uiManagement = FindObjectOfType <UiManagement>(); playerStatus = FindObjectOfType <PlayerStatus>(); audioManager = AudioManager.getInstance(); playerItensManager = gameObject.GetComponent <PlayerItensManager>(); playerFireManager = gameObject.GetComponent <PlayerFireManager>(); playerHealthManager = gameObject.GetComponent <PlayerHealthManager>(); playerSpritesManager = gameObject.GetComponent <PlayerSpritesManager>(); playerMoveManager = gameObject.GetComponent <PlayerMoveManager>(); //audioManager = FindObjectOfType<AudioManager>(); }
private void Awake() { uiManagement = FindObjectOfType <UiManagement>(); SetSpeed(); SetShadow(); }
private void SetRefs() { uiManagement = FindObjectOfType <UiManagement>(); player = FindObjectOfType <Player>(); }