private void Start() { // Load data and create objects solarSystem.Init(); // Crete UI from solarsystem and set ranges for info scales(temp,gravity) uiHandler.CreateButtons(); uiHandler.SetScaleRanges(); // Set the view mode to scale compare at start _currentViewMode = ViewMode.ScaleCompare; cameraController.LerpBetweenViewModes(0); solarSystem.LerpBetweenViewModes(0); }