void Update() { //Managing the time and the time UI timeManager.TimePass(Time.deltaTime); uiController.ChangeTimeText(timeManager.GenerateIngameTimeText()); uiController.ChangePicto(timeManager.GetHour()); //Managing pothole spawning if (potholeManager.TimeSinceLastPothole(timeManager.GetTimeSinceStart(), potholeSpawnTime) >= potholeSpawnTime) { potholeManager.SpawnPothole(); } }