public void DestroyMatchBot() { uiController.AddTime(); while (BotMatch.Count > 0) { GameObject gm = Instantiate(DestroyParticle, new Vector2(BotMatch[0].column, BotMatch[0].row), Quaternion.identity); Destroy(gm, 1f); botArray[BotMatch[0].column, BotMatch[0].row] = null; Destroy(BotMatch[0].gameObject); BotMatch.RemoveAt(0); } audio.Play(); StartCoroutine(BotMoveDown()); }