// Start is called before the first frame update private void Start() { GameClientReactor reactor = new GameClientReactor { EntityPrefab = EntityPrefab, PlayerPrefab = PlayerPrefab }; _network = GetComponent <UdpNetworkBehavior>(); _network.RGameReactor = reactor; _network.ShouldBind = false; _network.ShouldConnect = true; _network.enabled = true; }
// Start is called before the first frame update private void Start() { GameServerReactor reactor = new GameServerReactor { EntityPrefab = ObjectPrefab, ClientPrefab = PlayerPrefab }; reactor.Initialize(); _network = GetComponent <UdpNetworkBehavior>(); _network.RGameReactor = reactor; _network.ShouldConnect = false; _network.ShouldBind = true; _network.enabled = true; }