// Start is called before the first frame update
        private void Start()
        {
            GameClientReactor reactor = new GameClientReactor
            {
                EntityPrefab = EntityPrefab,
                PlayerPrefab = PlayerPrefab
            };

            _network = GetComponent <UdpNetworkBehavior>();
            _network.RGameReactor  = reactor;
            _network.ShouldBind    = false;
            _network.ShouldConnect = true;
            _network.enabled       = true;
        }
Beispiel #2
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        // Start is called before the first frame update
        private void Start()
        {
            GameServerReactor reactor = new GameServerReactor
            {
                EntityPrefab = ObjectPrefab,
                ClientPrefab = PlayerPrefab
            };

            reactor.Initialize();
            _network = GetComponent <UdpNetworkBehavior>();
            _network.RGameReactor  = reactor;
            _network.ShouldConnect = false;
            _network.ShouldBind    = true;
            _network.enabled       = true;
        }