public void Setup() { // make sure the ProBuilder window is open if (ProBuilderEditor.instance == null) { ProBuilderEditor.MenuOpenWindow(); m_OpenedWindow = true; } UVEditor.MenuOpenUVEditor(); m_cube = ShapeFactory.Instantiate <Cube>(); UnityEditor.ProBuilder.EditorUtility.InitObject(m_cube); }
public void Setup() { // make sure the ProBuilder window is open if (ProBuilderEditor.instance == null) { ProBuilderEditor.MenuOpenWindow(); m_OpenedWindow = true; } UVEditor.MenuOpenUVEditor(); m_cube = ShapeGenerator.CreateShape(ShapeType.Cube); UnityEditor.ProBuilder.EditorUtility.InitObject(m_cube); }
public override ActionResult DoAction() { UVEditor.MenuOpenUVEditor(); return(new ActionResult(ActionResult.Status.Success, "Open UV Window")); }
protected override ActionResult PerformActionImplementation() { UVEditor.MenuOpenUVEditor(); return(new ActionResult(ActionResult.Status.Success, "Open UV Window")); }