public void Setup()
    {
        // make sure the ProBuilder window is open
        if (ProBuilderEditor.instance == null)
        {
            ProBuilderEditor.MenuOpenWindow();
            m_OpenedWindow = true;
        }

        UVEditor.MenuOpenUVEditor();

        m_cube = ShapeFactory.Instantiate <Cube>();
        UnityEditor.ProBuilder.EditorUtility.InitObject(m_cube);
    }
        public void Setup()
        {
            // make sure the ProBuilder window is open
            if (ProBuilderEditor.instance == null)
            {
                ProBuilderEditor.MenuOpenWindow();
                m_OpenedWindow = true;
            }

            UVEditor.MenuOpenUVEditor();

            m_cube = ShapeGenerator.CreateShape(ShapeType.Cube);
            UnityEditor.ProBuilder.EditorUtility.InitObject(m_cube);
        }
 public override ActionResult DoAction()
 {
     UVEditor.MenuOpenUVEditor();
     return(new ActionResult(ActionResult.Status.Success, "Open UV Window"));
 }
Пример #4
0
 protected override ActionResult PerformActionImplementation()
 {
     UVEditor.MenuOpenUVEditor();
     return(new ActionResult(ActionResult.Status.Success, "Open UV Window"));
 }