示例#1
0
        public static void SetTargeting(CursorTarget targeting, uint cursorID, TargetType cursorType)
        {
            if (targeting == CursorTarget.Invalid)
            {
                return;
            }

            TargetingState  = targeting;
            _targetCursorId = cursorID;
            TargetingType   = cursorType;

            // ## BEGIN - END ## //
            UOClassicCombatCollection.StartSpelltime();
            // ## BEGIN - END ## //

            bool lastTargetting = IsTargeting;

            IsTargeting = cursorType < TargetType.Cancel;

            if (IsTargeting)
            {
                //UIManager.RemoveTargetLineGump(LastTarget);
            }
            else if (lastTargetting)
            {
                CancelTarget();
            }
        }
示例#2
0
        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            if (IsDestroyed || !AllowedToDraw)
            {
                return(false);
            }

            ResetHueVector();

            // ## BEGIN - END ## //
            if (Graphic == 0x379F) //energy bolt
            {
                if (ProfileManager.CurrentProfile.EnergyBoltArtType != 0)
                {
                    Graphic = UOClassicCombatCollection.EnergyBoltArt(Graphic);
                }

                if (ProfileManager.CurrentProfile.ColorEnergyBolt || ProfileManager.CurrentProfile.EnergyBoltNeonType != 0)
                {
                    Hue = UOClassicCombatCollection.EnergyBoltHue(Hue);
                }
            }
            // ## BEGIN - END ## //

            ushort hue = Hue;

            if (ProfileManager.CurrentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                hue = Constants.OUT_RANGE_COLOR;
            }
            else if (World.Player.IsDead && ProfileManager.CurrentProfile.EnableBlackWhiteEffect)
            {
                hue = Constants.DEAD_RANGE_COLOR;
            }

            ShaderHueTranslator.GetHueVector(ref HueVector, hue);

            //Engine.DebugInfo.EffectsRendered++;

            if (FixedDir)
            {
                DrawStatic(batcher, AnimationGraphic, posX, posY, ref HueVector);
            }
            else
            {
                posX += (int)Offset.X;
                posY += (int)(Offset.Y + Offset.Z);

                DrawStaticRotated(batcher, AnimationGraphic, posX, posY, 0, 0, AngleToTarget, ref HueVector);
            }


            ref StaticTiles data = ref TileDataLoader.Instance.StaticData[AnimationGraphic];
示例#3
0
        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            if (!AllowedToDraw || IsDestroyed)
            {
                return(false);
            }

            ResetHueVector();

            ushort hue = Hue;

            if (State != 0)
            {
                if ((State & CUSTOM_HOUSE_MULTI_OBJECT_FLAGS.CHMOF_IGNORE_IN_RENDER) != 0)
                {
                    return(false);
                }

                if ((State & CUSTOM_HOUSE_MULTI_OBJECT_FLAGS.CHMOF_INCORRECT_PLACE) != 0)
                {
                    hue = 0x002B;
                }

                if ((State & CUSTOM_HOUSE_MULTI_OBJECT_FLAGS.CHMOF_TRANSPARENT) != 0)
                {
                    if (AlphaHue >= 192)
                    {
                        AlphaHue = 0xFF;
                    }
                    else
                    {
                        ProcessAlpha(192);
                    }
                }
            }

            ResetHueVector();

            ushort graphic = Graphic;
            bool   partial = ItemData.IsPartialHue;

            Profile currentProfile = ProfileManager.CurrentProfile;

            if (currentProfile.HighlightGameObjects && SelectedObject.LastObject == this)
            {
                hue     = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
                partial = false;
            }
            else if (currentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                hue     = Constants.OUT_RANGE_COLOR;
                partial = false;
            }
            else if (World.Player.IsDead && currentProfile.EnableBlackWhiteEffect)
            {
                hue     = Constants.DEAD_RANGE_COLOR;
                partial = false;
            }

            ShaderHueTranslator.GetHueVector(ref HueVector, hue, partial, 0);

            //Engine.DebugInfo.MultiRendered++;

            // ## BEGIN - END ## //
            if (ProfileManager.CurrentProfile.HighlightTileAtRange && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRange)
            {
                HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHue;
                HueVector.Y = 1;
            }
            if (ProfileManager.CurrentProfile.HighlightTileAtRangeSpell)
            {
                if (GameCursor._spellTime >= 1 && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRangeSpell)
                {
                    HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHueSpell;
                    HueVector.Y = 1;
                }
            }
            if (ProfileManager.CurrentProfile.PreviewFields)
            {
                if (UOClassicCombatCollection.MultiFieldPreview(this))
                {
                    HueVector.X = 0x0040;
                    HueVector.Y = 1;
                }
                if (SelectedObject.LastObject == this)
                {
                    HueVector.X = 0x0023;
                    HueVector.Y = 1;
                }
            }
            // ## BEGIN - END ## //

            if (IsHousePreview)
            {
                HueVector.Z = 0.5f;
            }

            posX += (int)Offset.X;
            posY += (int)(Offset.Y + Offset.Z);

            if (AlphaHue != 255)
            {
                HueVector.Z = 1f - AlphaHue / 255f;
            }

            DrawStaticAnimated(batcher, graphic, posX, posY, ref HueVector, ref DrawTransparent, false);

            if (ItemData.IsLight)
            {
                Client.Game.GetScene <GameScene>().AddLight(this, this, posX + 22, posY + 22);
            }

            if (!(SelectedObject.Object == this || IsHousePreview ||
                  FoliageIndex != -1 && Client.Game.GetScene <GameScene>().FoliageIndex == FoliageIndex))
            {
                if (State != 0)
                {
                    if ((State & (CUSTOM_HOUSE_MULTI_OBJECT_FLAGS.CHMOF_IGNORE_IN_RENDER |
                                  CUSTOM_HOUSE_MULTI_OBJECT_FLAGS.CHMOF_PREVIEW)) != 0)
                    {
                        return(true);
                    }
                }

                if (DrawTransparent)
                {
                    return(true);
                }

                ref UOFileIndex index = ref ArtLoader.Instance.GetValidRefEntry(graphic + 0x4000);

                posX -= index.Width;
                posY -= index.Height;

                if (SelectedObject.IsPointInStatic(ArtLoader.Instance.GetTexture(graphic), posX, posY))
                {
                    SelectedObject.Object = this;
                }
            }
示例#4
0
        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            if (!AllowedToDraw || IsDestroyed)
            {
                return(false);
            }

            //Engine.DebugInfo.LandsRendered++;

            ResetHueVector();

            ushort hue = Hue;

            if (ProfileManager.CurrentProfile.HighlightGameObjects && SelectedObject.LastObject == this)
            {
                hue = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
            }
            else if (ProfileManager.CurrentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                hue = Constants.OUT_RANGE_COLOR;
            }
            else if (World.Player.IsDead && ProfileManager.CurrentProfile.EnableBlackWhiteEffect)
            {
                hue = Constants.DEAD_RANGE_COLOR;
            }


            if (hue != 0)
            {
                HueVector.X = hue - 1;
                HueVector.Y = IsStretched ? ShaderHueTranslator.SHADER_LAND_HUED : ShaderHueTranslator.SHADER_HUED;
            }
            else
            {
                HueVector.Y = IsStretched ? ShaderHueTranslator.SHADER_LAND : ShaderHueTranslator.SHADER_NONE;
            }
            // ## BEGIN - END ## //
            if (ProfileManager.CurrentProfile.HighlightTileAtRange && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRange)
            {
                HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHue;
                HueVector.Y = 1;
            }
            if (ProfileManager.CurrentProfile.HighlightTileAtRangeSpell)
            {
                if (GameCursor._spellTime >= 1 && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRangeSpell)
                {
                    HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHueSpell;
                    HueVector.Y = 1;
                }
            }
            if (ProfileManager.CurrentProfile.PreviewFields)
            {
                if (UOClassicCombatCollection.LandFieldPreview(this))
                {
                    HueVector.X = 0x0040;
                    HueVector.Y = 1;
                }
                if (SelectedObject.LastObject == this)
                {
                    HueVector.X = 0x0023;
                    HueVector.Y = 1;
                }
            }
            if (ProfileManager.CurrentProfile != null && ProfileManager.CurrentProfile.HueImpassableView)
            {
                if (this.TileData.IsImpassable)
                {
                    HueVector.X = ProfileManager.CurrentProfile.HueImpassableViewHue;
                    HueVector.Y = 1;
                }
            }
            // ## BEGIN - END ## //

            if (IsStretched)
            {
                posY += Z << 2;

                // ## BEGIN - END ## // ORIG

                /*
                 * DrawLand
                 * (
                 *  batcher, Graphic, posX, posY, ref Rectangle, ref Normal0, ref Normal1, ref Normal2, ref Normal3,
                 *  ref HueVector
                 * );
                 */
                // ## BEGIN - END ## //
                if (ProfileManager.CurrentProfile != null && ProfileManager.CurrentProfile.WireFrameView)
                {
                    DrawLandWF
                    (
                        batcher, Graphic, posX, posY, ref Rectangle, ref Normal0, ref Normal1, ref Normal2, ref Normal3,
                        ref HueVector, this.TileData.IsImpassable
                    );
                }
                else
                {
                    DrawLand
                    (
                        batcher, Graphic, posX, posY, ref Rectangle, ref Normal0, ref Normal1, ref Normal2, ref Normal3,
                        ref HueVector
                    );
                }
                // ## BEGIN - END ## //

                if (SelectedObject.IsPointInStretchedLand(ref Rectangle, posX, posY))
                {
                    SelectedObject.Object = this;
                }
            }
            else
            {
                // ## BEGIN - END ## // ORIG
                //DrawLand(batcher, Graphic, posX, posY, ref HueVector);
                // ## BEGIN - END ## //
                if (ProfileManager.CurrentProfile != null && ProfileManager.CurrentProfile.WireFrameView)
                {
                    DrawLandWF(batcher, Graphic, posX, posY, ref HueVector, this.TileData.IsImpassable);
                }
                else
                {
                    DrawLand(batcher, Graphic, posX, posY, ref HueVector);
                }
                // ## BEGIN - END ## //

                if (SelectedObject.IsPointInLand(posX, posY))
                {
                    SelectedObject.Object = this;
                }
            }

            return(true);
        }
示例#5
0
        // ## BEGIN - END ## //

        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            ResetHueVector();

            int sittigIndex = 0;

            _equipConvData   = null;
            _transform       = false;
            FrameInfo.X      = 0;
            FrameInfo.Y      = 0;
            FrameInfo.Width  = 0;
            FrameInfo.Height = 0;

            posY -= 3;
            int drawX = posX + (int)Offset.X;
            int drawY = posY + (int)(Offset.Y - Offset.Z);

            drawX += 22;
            drawY += 22;

            bool hasShadow = !IsDead && !IsHidden && ProfileManager.CurrentProfile.ShadowsEnabled;

            if (AuraManager.IsEnabled)
            {
                // ## BEGIN - END ## //
                if (this == World.Player && ProfileManager.CurrentProfile.OwnAuraByHP)
                {
                    ushort color = UOClassicCombatCollection.OwnAuraColorByHP();
                    AuraManager.Draw(batcher, drawX, drawY, color);
                }
                else
                {
                    // ## BEGIN - END ## //
                    AuraManager.Draw
                    (
                        batcher, drawX, drawY,
                        ProfileManager.CurrentProfile.PartyAura && World.Party.Contains(this) ?
                        ProfileManager.CurrentProfile.PartyAuraHue :
                        Notoriety.GetHue(NotorietyFlag)
                    );
                }
            }

            bool isHuman = IsHuman;

            bool isGargoyle = Client.Version >= ClientVersion.CV_7000 &&
                              (Graphic == 666 || Graphic == 667 || Graphic == 0x02B7 || Graphic == 0x02B6);

            if (AlphaHue != 255)
            {
                HueVector.Z = 1f - AlphaHue / 255f;
            }

            if (ProfileManager.CurrentProfile.HighlightGameObjects && SelectedObject.LastObject == this)
            {
                // ## BEGIN - END ## // ORIG
                //_viewHue = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
                //HueVector.Y = 1;

                // ## BEGIN - END ## //
                Item item = World.Items.Get(Serial);

                if (this == item)
                {
                    _viewHue    = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
                    HueVector.Y = 1;
                }
                else
                {
                    _viewHue = Notoriety.GetHue(NotorietyFlag);
                }
                // ## BEGIN - END ## //
            }
            else if (SelectedObject.HealthbarObject == this)
            {
                _viewHue = Notoriety.GetHue(NotorietyFlag);
            }
            else if (ProfileManager.CurrentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                _viewHue    = Constants.OUT_RANGE_COLOR;
                HueVector.Y = 1;
            }
            else if (World.Player.IsDead && ProfileManager.CurrentProfile.EnableBlackWhiteEffect)
            {
                _viewHue    = Constants.DEAD_RANGE_COLOR;
                HueVector.Y = 1;
            }
            else if (IsHidden)
            {
                _viewHue = 0x038E;
            }
            else
            {
                _viewHue = 0;

                if (IsDead)
                {
                    if (!isHuman)
                    {
                        _viewHue = 0x0386;
                    }
                }
                else if (ProfileManager.CurrentProfile.HighlightMobilesByFlags)
                {
                    if (IsPoisoned)
                    {
                        _viewHue = ProfileManager.CurrentProfile.PoisonHue;
                    }

                    if (IsParalyzed)
                    {
                        _viewHue = ProfileManager.CurrentProfile.ParalyzedHue;
                    }

                    if (NotorietyFlag != NotorietyFlag.Invulnerable && IsYellowHits)
                    {
                        _viewHue = ProfileManager.CurrentProfile.InvulnerableHue;
                    }
                }
            }


            bool isAttack     = Serial == TargetManager.LastAttack;
            bool isUnderMouse = TargetManager.IsTargeting && SelectedObject.LastObject == this;

            if (Serial != World.Player.Serial)
            {
                if (isAttack || isUnderMouse)
                {
                    _viewHue = Notoriety.GetHue(NotorietyFlag);
                }
            }

            // ## BEGIN - END ## //
            if (ProfileManager.CurrentProfile.HighlightLastTargetType != 0 && World.Get(TargetManager.LastTargetInfo.Serial) == this)
            {
                _viewHue    = UOClassicCombatCollection.LastTargetHue(this, _viewHue);
                HueVector.Y = 1;
                //if (this == TargetManager.LastTarget)
                //{
                //    UIManager.SetTargetLineGump(this);
                //    //needHpLine = true;
                //}
            }
            if (ProfileManager.CurrentProfile.PreviewFields)
            {
                if (UOClassicCombatCollection.MobileFieldPreview(this))
                {
                    _viewHue    = 0x0040;
                    HueVector.Y = 1;
                }
            }
            // ## BEGIN - END ## //

            ProcessSteps(out byte dir);
            byte layerDir = dir;

            AnimationsLoader.Instance.GetAnimDirection(ref dir, ref IsFlipped);

            ushort graphic   = GetGraphicForAnimation();
            byte   animGroup = GetGroupForAnimation(this, graphic, true);
            sbyte  animIndex = AnimIndex;

            Item mount = FindItemByLayer(Layer.Mount);

            if (isHuman && mount != null)
            {
                ushort mountGraphic   = mount.GetGraphicForAnimation();
                byte   animGroupMount = 0;

                if (mountGraphic != 0xFFFF)
                {
                    if (hasShadow)
                    {
                        DrawInternal
                        (
                            batcher, this, null, drawX, drawY + 10, IsFlipped, animIndex, true, graphic, animGroup, dir, isHuman,
                            alpha: HueVector.Z
                        );

                        animGroupMount = GetGroupForAnimation(this, mountGraphic);

                        DrawInternal
                        (
                            batcher, this, mount, drawX, drawY, IsFlipped, animIndex, true, mountGraphic, animGroupMount, dir, isHuman,
                            alpha: HueVector.Z
                        );
                    }
                    else
                    {
                        animGroupMount = GetGroupForAnimation(this, mountGraphic);
                    }

                    drawY += DrawInternal
                             (
                        batcher, this, mount, drawX, drawY, IsFlipped, animIndex, false, mountGraphic, animGroupMount, dir, isHuman,
                        isMount: true, alpha: HueVector.Z
                             );
                }
            }
            else
            {
                if ((sittigIndex = IsSitting()) != 0)
                {
                    animGroup = (byte)PEOPLE_ANIMATION_GROUP.PAG_STAND;
                    animIndex = 0;

                    ProcessSteps(out dir);
                    AnimationsLoader.Instance.FixSittingDirection(ref dir, ref IsFlipped, ref drawX, ref drawY, sittigIndex);
                    drawY += SIT_OFFSET_Y;

                    if (dir == 3)
                    {
                        if (IsGargoyle)
                        {
                            drawY    -= 30 - SIT_OFFSET_Y;
                            animGroup = 42;
                        }
                        else
                        {
                            animGroup = 25;
                        }
                    }
                    else if (IsGargoyle)
                    {
                        animGroup = 42;
                    }
                    else
                    {
                        _transform = true;
                    }
                }
                else if (hasShadow)
                {
                    DrawInternal
                    (
                        batcher, this, null, drawX, drawY, IsFlipped, animIndex, true, graphic, animGroup, dir, isHuman,
                        alpha: HueVector.Z
                    );
                }
            }

            DrawInternal(batcher, this, null, drawX, drawY, IsFlipped, animIndex, false, graphic, animGroup, dir, isHuman, alpha: HueVector.Z, forceUOP: isGargoyle);

            if (!IsEmpty)
            {
                for (int i = 0; i < Constants.USED_LAYER_COUNT; i++)
                {
                    Layer layer = LayerOrder.UsedLayers[layerDir, i];

                    Item item = FindItemByLayer(layer);

                    if (item == null)
                    {
                        continue;
                    }

                    if (IsDead && (layer == Layer.Hair || layer == Layer.Beard))
                    {
                        continue;
                    }

                    if (isHuman)
                    {
                        if (IsCovered(this, layer))
                        {
                            continue;
                        }

                        if (item.ItemData.AnimID != 0)
                        {
                            graphic = item.ItemData.AnimID;

                            // ## BEGIN - END ## //
                            if (ProfileManager.CurrentProfile.GlowingWeaponsType != 0)
                            {
                                if (graphic >= 0x263 && graphic <= 0x28D) // all weps
                                {
                                    item.Hue = UOClassicCombatCollection.WeaponsHue(item.Hue);
                                }
                            }
                            // ## BEGIN - END ## //

                            if (isGargoyle)
                            {
                                switch (graphic)
                                {
                                // gargoyle robe
                                case 0x01D5:
                                    graphic = 0x0156;

                                    break;

                                // gargoyle dead shroud
                                case 0x03CA:
                                    graphic = 0x0223;

                                    break;

                                // gargoyle spellbook
                                case 0x03D8:
                                    graphic = 329;

                                    break;

                                // gargoyle necrobook
                                case 0x0372:
                                    graphic = 330;

                                    break;

                                // gargoyle chivalry book
                                case 0x0374:
                                    graphic = 328;

                                    break;

                                // gargoyle bushido book
                                case 0x036F:
                                    graphic = 327;

                                    break;

                                // gargoyle ninjitsu book
                                case 0x036E:
                                    graphic = 328;

                                    break;

                                // gargoyle masteries book
                                case 0x0426:
                                    graphic = 0x042B;

                                    break;


                                    // gargoyle mysticism book seems ok. Mha!
                                }
                            }


                            if (AnimationsLoader.Instance.EquipConversions.TryGetValue
                                    (Graphic, out Dictionary <ushort, EquipConvData> map))
                            {
                                if (map.TryGetValue(item.ItemData.AnimID, out EquipConvData data))
                                {
                                    _equipConvData = data;
                                    graphic        = data.Graphic;
                                }
                            }

                            // Seems like all Gargoyle equipment has the 'IsWeapon' flag
                            if (sittigIndex == 0 && IsGargoyle /*&& item.ItemData.IsWeapon*/)
                            {
                                DrawInternal
                                (
                                    batcher, this, item, drawX, drawY, IsFlipped, animIndex, false, graphic, GetGroupForAnimation(this, graphic, true), dir, isHuman, true,
                                    alpha: HueVector.Z, forceUOP: true
                                );
                            }
                            else
                            {
                                DrawInternal
                                (
                                    batcher, this, item, drawX, drawY, IsFlipped, animIndex, false, graphic, animGroup, dir, isHuman, false,
                                    alpha: HueVector.Z
                                );
                            }
                        }
                        else
                        {
                            if (item.ItemData.IsLight)
                            {
                                Client.Game.GetScene <GameScene>().AddLight(this, this, drawX, drawY);
                            }
                        }

                        _equipConvData = null;
                    }
                    else
                    {
                        if (item.ItemData.IsLight)
                        {
                            Client.Game.GetScene <GameScene>().AddLight(this, this, drawX, drawY);

                            break;
                        }
                    }
                }
            }


            //if (FileManager.Animations.SittingValue != 0)
            //{
            //    ref var sittingData = ref FileManager.Animations.SittingInfos[FileManager.Animations.SittingValue - 1];

            //    if (FileManager.Animations.Direction == 3 && sittingData.DrawBack &&
            //        HasEquipment && Equipment[(int) Layer.Cloak] == null)
            //    {

            //    }
            //}
            //

            FrameInfo.X      = Math.Abs(FrameInfo.X);
            FrameInfo.Y      = Math.Abs(FrameInfo.Y);
            FrameInfo.Width  = FrameInfo.X + FrameInfo.Width;
            FrameInfo.Height = FrameInfo.Y + FrameInfo.Height;

            return(true);
        }
示例#6
0
        private static sbyte DrawInternal
        (
            UltimaBatcher2D batcher,
            Mobile owner,
            Item entity,
            int x,
            int y,
            bool mirror,
            sbyte frameIndex,
            bool hasShadow,
            ushort id,
            byte animGroup,
            byte dir,
            bool isHuman,
            bool isParent = true,
            bool isMount  = false,
            bool forceUOP = false,
            float alpha   = 0
        )
        {
            if (id >= Constants.MAX_ANIMATIONS_DATA_INDEX_COUNT || owner == null)
            {
                return(0);
            }

            ushort hueFromFile = _viewHue;

            AnimationDirection direction = AnimationsLoader.Instance.GetBodyAnimationGroup(ref id, ref animGroup, ref hueFromFile, isParent, forceUOP)
                                           .Direction[dir];

            if (direction == null || direction.Address == -1 || direction.FileIndex == -1)
            {
                if (!(_transform && entity == null && !hasShadow))
                {
                    return(0);
                }
            }

            if (direction == null || (direction.FrameCount == 0 || direction.Frames == null) &&
                !AnimationsLoader.Instance.LoadAnimationFrames(id, animGroup, dir, ref direction))
            {
                if (!(_transform && entity == null && !hasShadow))
                {
                    return(0);
                }
            }

            if (direction == null)
            {
                return(0);
            }

            direction.LastAccessTime = Time.Ticks;

            int fc = direction.FrameCount;

            if (fc > 0 && frameIndex >= fc || frameIndex < 0)
            {
                frameIndex = 0;
            }

            if (frameIndex < direction.FrameCount)
            {
                AnimationFrameTexture frame = direction.Frames[frameIndex];

                if (frame == null || frame.IsDisposed)
                {
                    if (!(_transform && entity == null && !hasShadow))
                    {
                        return(0);
                    }

                    goto SKIP;
                }

                frame.Ticks = Time.Ticks;

                if (mirror)
                {
                    x -= frame.Width - frame.CenterX;
                }
                else
                {
                    x -= frame.CenterX;
                }

                y -= frame.Height + frame.CenterY;

SKIP:

                if (hasShadow)
                {
                    batcher.DrawSpriteShadow(frame, x, y, mirror);
                }
                else
                {
                    ushort hue        = _viewHue;
                    bool   partialHue = false;

                    if (hue == 0)
                    {
                        hue        = entity?.Hue ?? owner.Hue;
                        partialHue = !isMount && entity != null && entity.ItemData.IsPartialHue;

                        if ((hue & 0x8000) != 0)
                        {
                            partialHue = true;
                            hue       &= 0x7FFF;
                        }

                        if (hue == 0)
                        {
                            hue = hueFromFile;

                            if (hue == 0 && _equipConvData.HasValue)
                            {
                                hue = _equipConvData.Value.Color;
                            }

                            partialHue = false;
                        }
                    }

                    // ## BEGIN - END ## //
                    if (ProfileManager.CurrentProfile.GlowingWeaponsType != 0)
                    {
                        if (id >= 0x263 && id <= 0x28D) // all weps
                        {
                            hue = UOClassicCombatCollection.WeaponsHue(hue);
                        }
                    }
                    // ## BEGIN - END ## //

                    ResetHueVector();
                    ShaderHueTranslator.GetHueVector(ref HueVector, hue, partialHue, alpha);

                    if (_transform)
                    {
                        const float UPPER_BODY_RATIO = 0.35f;
                        const float MID_BODY_RATIO   = 0.60f;
                        const float LOWER_BODY_RATIO = 0.94f;

                        if (entity == null && isHuman)
                        {
                            int frameHeight = frame?.Height ?? 61;
                            _characterFrameStartY = y - (frame != null ? 0 : frameHeight - SIT_OFFSET_Y);
                            _characterFrameHeight = frameHeight;
                            _startCharacterWaistY = (int)(frameHeight * UPPER_BODY_RATIO) + _characterFrameStartY;
                            _startCharacterKneesY = (int)(frameHeight * MID_BODY_RATIO) + _characterFrameStartY;
                            _startCharacterFeetY  = (int)(frameHeight * LOWER_BODY_RATIO) + _characterFrameStartY;

                            if (frame == null)
                            {
                                return(0);
                            }
                        }

                        float h3mod = UPPER_BODY_RATIO;
                        float h6mod = MID_BODY_RATIO;
                        float h9mod = LOWER_BODY_RATIO;


                        if (entity != null)
                        {
                            float itemsEndY = y + frame.Height;

                            if (y >= _startCharacterWaistY)
                            {
                                h3mod = 0;
                            }
                            else if (itemsEndY <= _startCharacterWaistY)
                            {
                                h3mod = 1.0f;
                            }
                            else
                            {
                                float upperBodyDiff = _startCharacterWaistY - y;
                                h3mod = upperBodyDiff / frame.Height;

                                if (h3mod < 0)
                                {
                                    h3mod = 0;
                                }
                            }


                            if (_startCharacterWaistY >= itemsEndY || y >= _startCharacterKneesY)
                            {
                                h6mod = 0;
                            }
                            else if (_startCharacterWaistY <= y && itemsEndY <= _startCharacterKneesY)
                            {
                                h6mod = 1.0f;
                            }
                            else
                            {
                                float midBodyDiff;

                                if (y >= _startCharacterWaistY)
                                {
                                    midBodyDiff = _startCharacterKneesY - y;
                                }
                                else if (itemsEndY <= _startCharacterKneesY)
                                {
                                    midBodyDiff = itemsEndY - _startCharacterWaistY;
                                }
                                else
                                {
                                    midBodyDiff = _startCharacterKneesY - _startCharacterWaistY;
                                }

                                h6mod = h3mod + midBodyDiff / frame.Height;

                                if (h6mod < 0)
                                {
                                    h6mod = 0;
                                }
                            }


                            if (itemsEndY <= _startCharacterKneesY)
                            {
                                h9mod = 0;
                            }
                            else if (y >= _startCharacterKneesY)
                            {
                                h9mod = 1.0f;
                            }
                            else
                            {
                                float lowerBodyDiff = itemsEndY - _startCharacterKneesY;
                                h9mod = h6mod + lowerBodyDiff / frame.Height;

                                if (h9mod < 0)
                                {
                                    h9mod = 0;
                                }
                            }
                        }

                        batcher.DrawCharacterSitted(frame, x, y, mirror, h3mod, h6mod, h9mod, ref HueVector);
                    }
                    else if (frame != null)
                    {
                        batcher.DrawSprite(frame, x, y, mirror, ref HueVector);

                        int yy = -(frame.Height + frame.CenterY + 3);
                        int xx = -frame.CenterX;

                        if (mirror)
                        {
                            xx = -(frame.Width - frame.CenterX);
                        }

                        if (xx < owner.FrameInfo.X)
                        {
                            owner.FrameInfo.X = xx;
                        }

                        if (yy < owner.FrameInfo.Y)
                        {
                            owner.FrameInfo.Y = yy;
                        }

                        if (owner.FrameInfo.Width < xx + frame.Width)
                        {
                            owner.FrameInfo.Width = xx + frame.Width;
                        }

                        if (owner.FrameInfo.Height < yy + frame.Height)
                        {
                            owner.FrameInfo.Height = yy + frame.Height;
                        }
                    }

                    if (frame.Contains
                        (
                            mirror ?
                            x + frame.Width - SelectedObject.TranslatedMousePositionByViewport.X :
                            SelectedObject.TranslatedMousePositionByViewport.X - x,
                            SelectedObject.TranslatedMousePositionByViewport.Y - y
                        ))
                    {
                        SelectedObject.Object = owner;
                    }

                    if (entity != null && entity.ItemData.IsLight)
                    {
                        Client.Game.GetScene <GameScene>().AddLight(owner, entity, mirror ? x + frame.Width : x, y);
                    }
                }

                return(AnimationsLoader.Instance.DataIndex[id].MountedHeightOffset);
            }

            return(0);
        }
示例#7
0
        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            if (!AllowedToDraw || IsDestroyed)
            {
                return(false);
            }

            ushort graphic = Graphic;
            ushort hue     = Hue;
            bool   partial = ItemData.IsPartialHue;

            ResetHueVector();

            if (ProfileManager.CurrentProfile.HighlightGameObjects && SelectedObject.LastObject == this)
            {
                hue     = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
                partial = false;
            }
            else if (ProfileManager.CurrentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                hue     = Constants.OUT_RANGE_COLOR;
                partial = false;
            }
            else if (World.Player.IsDead && ProfileManager.CurrentProfile.EnableBlackWhiteEffect)
            {
                hue     = Constants.DEAD_RANGE_COLOR;
                partial = false;
            }

            ShaderHueTranslator.GetHueVector(ref HueVector, hue, partial, 0);

            // ## BEGIN - END ## //
            if (ProfileManager.CurrentProfile.HighlightTileAtRange && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRange)
            {
                HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHue;
                HueVector.Y = 1;
            }
            if (ProfileManager.CurrentProfile.HighlightTileAtRangeSpell)
            {
                if (GameCursor._spellTime >= 1 && Distance == ProfileManager.CurrentProfile.HighlightTileAtRangeRangeSpell)
                {
                    HueVector.X = ProfileManager.CurrentProfile.HighlightTileRangeHueSpell;
                    HueVector.Y = 1;
                }
            }
            if (ProfileManager.CurrentProfile.PreviewFields)
            {
                if (UOClassicCombatCollection.StaticFieldPreview(this))
                {
                    HueVector.X = 0x0040;
                    HueVector.Y = 1;
                }
                if (SelectedObject.LastObject == this)
                {
                    HueVector.X = 0x0023;
                    HueVector.Y = 1;
                }
            }
            // ## BEGIN - END ## //
            // ## BEGIN - END ## // ORIG

            /*
             * bool isTree = StaticFilters.IsTree(graphic, out _);
             *
             * if (isTree && ProfileManager.CurrentProfile.TreeToStumps)
             * {
             *  graphic = Constants.TREE_REPLACE_GRAPHIC;
             * }
             */
            // ## BEGIN - END ## // ORIG
            graphic = UOClassicCombatCollection.ArtloaderFilters(graphic);

            bool isTree = StaticFilters.IsTree(graphic, out _);

            // ## BEGIN - END ## //

            if (AlphaHue != 255)
            {
                HueVector.Z = 1f - AlphaHue / 255f;
            }

            DrawStaticAnimated(batcher, graphic, posX, posY, ref HueVector, ref DrawTransparent, ProfileManager.CurrentProfile.ShadowsEnabled && ProfileManager.CurrentProfile.ShadowsStatics && (isTree || ItemData.IsFoliage || StaticFilters.IsRock(graphic)));

            if (ItemData.IsLight)
            {
                Client.Game.GetScene <GameScene>().AddLight(this, this, posX + 22, posY + 22);
            }

            if (!(SelectedObject.Object == this ||
                  FoliageIndex != -1 && Client.Game.GetScene <GameScene>().FoliageIndex == FoliageIndex))
            {
                if (DrawTransparent)
                {
                    return(true);
                }

                ref UOFileIndex index = ref ArtLoader.Instance.GetValidRefEntry(graphic + 0x4000);

                posX -= index.Width;
                posY -= index.Height;

                if (SelectedObject.IsPointInStatic(ArtLoader.Instance.GetTexture(graphic), posX, posY))
                {
                    SelectedObject.Object = this;
                }
            }
示例#8
0
        public void Draw(UltimaBatcher2D batcher)
        {
            int screenW = ProfileManager.CurrentProfile.GameWindowSize.X;
            int screenH = ProfileManager.CurrentProfile.GameWindowSize.Y;

            if (SerialHelper.IsMobile(TargetManager.LastTargetInfo.Serial))
            {
                DrawHealthLineWithMath(batcher, TargetManager.LastTargetInfo.Serial, screenW, screenH);
            }

            if (SerialHelper.IsMobile(TargetManager.SelectedTarget))
            {
                DrawHealthLineWithMath(batcher, TargetManager.SelectedTarget, screenW, screenH);
            }

            if (SerialHelper.IsMobile(TargetManager.LastAttack))
            {
                DrawHealthLineWithMath(batcher, TargetManager.LastAttack, screenW, screenH);
            }

            if (!IsEnabled)
            {
                return;
            }

            int mode = ProfileManager.CurrentProfile.MobileHPType;

            if (mode < 0)
            {
                return;
            }

            int showWhen = ProfileManager.CurrentProfile.MobileHPShowWhen;

            foreach (Mobile mobile in World.Mobiles)
            {
                if (mobile.IsDestroyed)
                {
                    continue;
                }

                int current = mobile.Hits;
                int max     = mobile.HitsMax;

                if (showWhen == 1 && current == max)
                {
                    continue;
                }

                Point p = mobile.RealScreenPosition;
                p.X += (int)mobile.Offset.X + 22 + 5;
                p.Y += (int)(mobile.Offset.Y - mobile.Offset.Z) + 22 + 5;


                if (mode != 1 && !mobile.IsDead)
                {
                    if (showWhen == 2 && current != max || showWhen <= 1)
                    {
                        if (mobile.HitsPercentage != 0)
                        {
                            AnimationsLoader.Instance.GetAnimationDimensions
                            (
                                mobile.AnimIndex, mobile.GetGraphicForAnimation(),
                                /*(byte) m.GetDirectionForAnimation()*/ 0,
                                /*Mobile.GetGroupForAnimation(m, isParent:true)*/ 0, mobile.IsMounted,
                                /*(byte) m.AnimIndex*/ 0, out int centerX, out int centerY, out int width,
                                out int height
                            );

                            Point p1 = p;
                            p1.Y -= height + centerY + 8 + 22;

                            if (mobile.IsGargoyle && mobile.IsFlying)
                            {
                                p1.Y -= 22;
                            }
                            else if (!mobile.IsMounted)
                            {
                                p1.Y += 22;
                            }

                            p1    = Client.Game.Scene.Camera.WorldToScreen(p1);
                            p1.X -= (mobile.HitsTexture.Width >> 1) + 5;
                            p1.Y -= mobile.HitsTexture.Height;

                            if (mobile.ObjectHandlesOpened)
                            {
                                p1.Y -= Constants.OBJECT_HANDLES_GUMP_HEIGHT + 5;
                            }

                            if (!(p1.X < 0 || p1.X > screenW - mobile.HitsTexture.Width || p1.Y < 0 || p1.Y > screenH))
                            {
                                mobile.HitsTexture.Draw(batcher, p1.X, p1.Y);
                            }

                            // ## BEGIN - END ## //
                            UOClassicCombatCollection.UpdateOverheads(mobile);

                            if (ProfileManager.CurrentProfile.OverheadRange && mobile != World.Player)
                            {
                                mobile.RangeTexture.Draw(batcher, p1.X - mobile.RangeTexture.Width, p1.Y);
                            }

                            if (ProfileManager.CurrentProfile.OverheadSummonTime && mobile.SummonTime != 0)
                            {
                                mobile.SummonTexture.Draw(batcher, p1.X + mobile.HitsTexture.Width, p1.Y);
                            }

                            if (ProfileManager.CurrentProfile.OverheadPeaceTime && mobile.PeaceTime != 0)
                            {
                                if (ProfileManager.CurrentProfile.OverheadSummonTime && mobile.SummonTime != 0)
                                {
                                    mobile.PeaceTexture.Draw(batcher, p1.X + mobile.HitsTexture.Width + mobile.SummonTexture.Width, p1.Y);
                                }
                                else
                                {
                                    mobile.PeaceTexture.Draw(batcher, p1.X + mobile.HitsTexture.Width, p1.Y);
                                }
                            }
                            // ## BEGIN - END ## //
                        }
                    }
                }

                if (mobile.Serial == TargetManager.LastTargetInfo.Serial ||
                    mobile.Serial == TargetManager.SelectedTarget || mobile.Serial == TargetManager.LastAttack)
                {
                    continue;
                }

                p.X -= 5;
                p    = Client.Game.Scene.Camera.WorldToScreen(p);
                p.X -= BAR_WIDTH_HALF;
                p.Y -= BAR_HEIGHT_HALF;

                if (p.X < 0 || p.X > screenW - BAR_WIDTH)
                {
                    continue;
                }

                if (p.Y < 0 || p.Y > screenH - BAR_HEIGHT)
                {
                    continue;
                }

                if (mode >= 1)
                {
                    // ## BEGIN - END ## //  ORIG
                    //DrawHealthLine(batcher, mobile, p.X, p.Y, mobile.Serial != World.Player.Serial);
                    // ## BEGIN - END ## //
                    if (ProfileManager.CurrentProfile.UseOldHealthBars)
                    {
                        DrawOldHealthLine(batcher, mobile, p.X, p.Y, mobile != World.Player);
                    }
                    else
                    {
                        DrawHealthLine(batcher, mobile, p.X, p.Y, mobile.Serial != World.Player.Serial);
                    }
                    // ## BEGIN - END ## //
                }
                // ## BEGIN - END ## //

                if (ProfileManager.CurrentProfile.MobileHamstrungTime && mobile != World.Player)
                {
                    UOClassicCombatCollection.UpdateHamstrung(mobile);

                    if (mobile.HamstrungTime > 0)
                    {
                        mobile.HamstrungTexture.Draw(batcher, p.X, p.Y);
                    }
                }
                // ## BEGIN - END ## //
            }
        }
示例#9
0
        // ## BEGIN - END ## //  -- CODE BELOW IS 1:1 LIKE DrawHealthLine()
        private void DrawOldHealthLine(UltimaBatcher2D batcher, Entity entity, int x, int y, bool passive)
        {
            if (entity == null)
            {
                return;
            }

            Mobile mobile = entity as Mobile;

            int per = mobile.HitsMax;

            if (per > 0)
            {
                per = mobile.Hits * 100 / per;

                if (per > 100)
                {
                    per = 100;
                }

                if (per < 1)
                {
                    per = 0;
                }
                else
                {
                    per = 34 * per / 100;
                }
            }
            // ## BEGIN - END ## //   -- CODE ABOVE IS 1:1 LIKE DrawHealthLine()
            Color color;

            if (ProfileManager.CurrentProfile.MultipleUnderlinesSelfParty && mobile == World.Player || ProfileManager.CurrentProfile.MultipleUnderlinesSelfParty && World.Party.Contains(mobile))
            {
                if (ProfileManager.CurrentProfile.MultipleUnderlinesSelfPartyBigBars)
                {
                    //LAYOUT BIGBAR
                    BIGBAR_WIDTH      = 50;
                    BIGBAR_HEIGHT     = 4;
                    BIGBAR_WIDTH_HALF = BIGBAR_WIDTH / 2 - 14;
                    YSPACING          = 1;
                }
                else
                {
                    BIGBAR_WIDTH      = 28;
                    BIGBAR_HEIGHT     = 3;
                    BIGBAR_WIDTH_HALF = BIGBAR_WIDTH / 2 - 14; // = BAR_WIDTH >> 1;
                    YSPACING          = 1;
                }

                (Color hpcolor, int maxhp, int maxmana, int maxstam) = UOClassicCombatCollection.CalcUnderlines(mobile);

                //HP BAR
                batcher.Draw2D(_edgeHealth, x - 1 - BIGBAR_WIDTH_HALF, y - 1, BIGBAR_WIDTH + 2, BIGBAR_HEIGHT + 1, ref _vectorHue);
                batcher.Draw2D(_backHealth, x - BIGBAR_WIDTH_HALF + maxhp, y, BIGBAR_WIDTH - maxhp, BIGBAR_HEIGHT, ref _vectorHue);
                batcher.Draw2D(SolidColorTextureCache.GetTexture(hpcolor), x - BIGBAR_WIDTH_HALF, y, maxhp, BIGBAR_HEIGHT, ref _vectorHue);

                //MANA BAR
                batcher.Draw2D(_edgeMana, x - 1 - BIGBAR_WIDTH_HALF, y + BIGBAR_HEIGHT + YSPACING - 1, BIGBAR_WIDTH + 2, BIGBAR_HEIGHT + 1, ref _vectorHue);
                batcher.Draw2D(_backMana, x - BIGBAR_WIDTH_HALF + maxmana, y + BIGBAR_HEIGHT + YSPACING, BIGBAR_WIDTH - maxmana, BIGBAR_HEIGHT, ref _vectorHue);
                batcher.Draw2D(SolidColorTextureCache.GetTexture(Color.CornflowerBlue * _alphamodifier), x - BIGBAR_WIDTH_HALF, y + BIGBAR_HEIGHT + YSPACING, maxmana, BIGBAR_HEIGHT, ref _vectorHue);

                //STAM BAR
                batcher.Draw2D(_edgeStamina, x - 1 - BIGBAR_WIDTH_HALF, y + BIGBAR_HEIGHT + BIGBAR_HEIGHT + YSPACING + YSPACING - 1, BIGBAR_WIDTH + 2, BIGBAR_HEIGHT + 2, ref _vectorHue);
                batcher.Draw2D(_backStamina, x - BIGBAR_WIDTH_HALF + maxstam, y + BIGBAR_HEIGHT + BIGBAR_HEIGHT + YSPACING + YSPACING, BIGBAR_WIDTH - maxstam, BIGBAR_HEIGHT, ref _vectorHue);
                batcher.Draw2D(SolidColorTextureCache.GetTexture(Color.CornflowerBlue * _alphamodifier), x - BIGBAR_WIDTH_HALF, y + BIGBAR_HEIGHT + BIGBAR_HEIGHT + YSPACING + YSPACING, maxstam, BIGBAR_HEIGHT, ref _vectorHue);
            }
            else
            {
                batcher.Draw2D(_edge, x - 1, y - 1, BAR_WIDTH + 2, OLD_BAR_HEIGHT + 2, ref _vectorHue);
                batcher.Draw2D(_back, x, y, BAR_WIDTH, OLD_BAR_HEIGHT, ref _vectorHue);

                if (mobile.IsParalyzed)
                {
                    color = Color.AliceBlue;
                }
                else if (mobile.IsYellowHits)
                {
                    color = Color.Orange;
                }
                else if (mobile.IsPoisoned)
                {
                    color = Color.LimeGreen;
                }
                else
                {
                    color = Color.CornflowerBlue;
                }

                batcher.Draw2D(SolidColorTextureCache.GetTexture(color), x, y, per, OLD_BAR_HEIGHT, ref _vectorHue);
            }
        }
示例#10
0
        public override bool Draw(UltimaBatcher2D batcher, int posX, int posY)
        {
            if (!AllowedToDraw || IsDestroyed)
            {
                return(false);
            }

            //Engine.DebugInfo.ItemsRendered++;

            ResetHueVector();
            DrawTransparent = false;

            posX += (int)Offset.X;
            posY += (int)(Offset.Y + Offset.Z);

            if (ItemData.IsTranslucent)
            {
                HueVector.Z = 0.5f;
            }

            if (AlphaHue != 255)
            {
                HueVector.Z = 1f - AlphaHue / 255f;
            }

            if (IsCorpse)
            {
                return(DrawCorpse(batcher, posX, posY - 3));
            }


            ushort hue     = Hue;
            ushort graphic = DisplayedGraphic;
            bool   partial = ItemData.IsPartialHue;

            // ## BEGIN - END ## //
            if (UOClassicCombatCollection.IsStealthArt(Graphic))
            {
                if (ProfileManager.CurrentProfile.ColorStealth || ProfileManager.CurrentProfile.StealthNeonType != 0)
                {
                    hue = UOClassicCombatCollection.StealthtHue(hue);
                }
            }
            // ## BEGIN - END ## //

            if (OnGround)
            {
                if (ItemData.IsAnimated)
                {
                    if (ProfileManager.CurrentProfile.FieldsType == 2)
                    {
                        if (StaticFilters.IsFireField(Graphic))
                        {
                            graphic = Constants.FIELD_REPLACE_GRAPHIC;
                            hue     = 0x0020;
                        }
                        else if (StaticFilters.IsParalyzeField(Graphic))
                        {
                            graphic = Constants.FIELD_REPLACE_GRAPHIC;
                            hue     = 0x0058;
                        }
                        else if (StaticFilters.IsEnergyField(Graphic))
                        {
                            graphic = Constants.FIELD_REPLACE_GRAPHIC;
                            hue     = 0x0070;
                        }
                        else if (StaticFilters.IsPoisonField(Graphic))
                        {
                            graphic = Constants.FIELD_REPLACE_GRAPHIC;
                            hue     = 0x0044;
                        }
                        else if (StaticFilters.IsWallOfStone(Graphic))
                        {
                            graphic = Constants.FIELD_REPLACE_GRAPHIC;
                            hue     = 0x038A;
                        }
                    }
                }

                if (ItemData.IsContainer && SelectedObject.SelectedContainer == this)
                {
                    hue     = 0x0035;
                    partial = false;
                }
            }

            if (ProfileManager.CurrentProfile.HighlightGameObjects && SelectedObject.LastObject == this)
            {
                hue     = Constants.HIGHLIGHT_CURRENT_OBJECT_HUE;
                partial = false;
            }
            else if (ProfileManager.CurrentProfile.NoColorObjectsOutOfRange && Distance > World.ClientViewRange)
            {
                hue = Constants.OUT_RANGE_COLOR;
            }
            else if (World.Player.IsDead && ProfileManager.CurrentProfile.EnableBlackWhiteEffect)
            {
                hue = Constants.DEAD_RANGE_COLOR;
            }
            else
            {
                if (!IsLocked && !IsMulti && SelectedObject.LastObject == this)
                {
                    // TODO: check why i put this.
                    //isPartial = ItemData.Weight == 0xFF;
                    hue = 0x0035;
                }
                else if (IsHidden)
                {
                    hue = 0x038E;
                }
            }

            ShaderHueTranslator.GetHueVector(ref HueVector, hue, partial, HueVector.Z);

            if (!IsMulti && !IsCoin && Amount > 1 && ItemData.IsStackable)
            {
                DrawStaticAnimated(batcher, graphic, posX - 5, posY - 5, ref HueVector, ref DrawTransparent, false);
            }

            if (ItemData.IsLight)
            {
                Client.Game.GetScene <GameScene>().AddLight(this, this, posX + 22, posY + 22);
            }

            if (!SerialHelper.IsValid(Serial) && IsMulti && TargetManager.TargetingState == CursorTarget.MultiPlacement)
            {
                HueVector.Z = 0.5f;
            }

            DrawStaticAnimated(batcher, graphic, posX, posY, ref HueVector, ref DrawTransparent, false);

            if (SelectedObject.Object == this || TargetManager.TargetingState == CursorTarget.MultiPlacement)
            {
                return(false);
            }

            ArtTexture texture = ArtLoader.Instance.GetTexture(graphic);

            if (texture != null)
            {
                ref UOFileIndex index = ref ArtLoader.Instance.GetValidRefEntry(graphic + 0x4000);

                posX -= index.Width;
                posY -= index.Height;

                if (SelectedObject.IsPointInStatic(texture, posX, posY))
                {
                    SelectedObject.Object = this;
                }
            }