void Start() { _ui_Screen_Fader = GameObject.FindObjectOfType <UI_Screen_Fader>(); _player_Health = GameObject.FindObjectOfType <Player_Health>(); _changeScreen = GameObject.FindObjectOfType <ChangeScene>(); _ui_ButtonSound = GameObject.FindObjectOfType <UI_ButtonSound>(); _enemyTracker = GameObject.FindObjectOfType <EnemyTracker>(); if (_enemyTracker == null) { _enemyTracker = null; } if (_player_Health == null) { _player_Health = null; } }
void Start() { _screenFader = GameObject.FindObjectOfType <UI_Screen_Fader>(); }